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#1
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Re: Removing game pieces from Trailers
Whew! I was wondering when this thread would start ... and I didn't have the gumption to start it myself ... but you've let the cat outta' the bag.
The only relevent rule I could find is: G32 Robot-to-Robot Interaction It says that "contact outside of the BUMPER ZONE is not acceptable" which could rule out trying to stick an arm into somebody else's trailer (but not necessarilty your own trailer) It's not really spelled out for us yet, but I don't think they want us digging around in each others trailers, trying to eject balls. Perhaps the size envelope limitations are enough to ensure that we don't attempt that strategy. ... but I felt really good there for a while this morning thinking that my camera could detect a SUPER CELL in my trailer and toss it OUT as the timer reaches zero. |
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#2
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Re: Removing game pieces from Trailers
Quote:
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#3
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Re: Removing game pieces from Trailers
ok, and what about blocking the 'entrance' to your own trailer?
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#4
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Re: Removing game pieces from Trailers
That's prbly not allowed cause if you were to cover it, you would have to use your robot to do that, cause you can't build a cover on top of it, and if your robot does cover it, that violates the out of the bumper zone rule.
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#5
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Re: Removing game pieces from Trailers
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contact outside of the prescribed BUMPER zone is prohibited. these two rules rule out 1) covering the trailer, or blocking the entrance 2) reaching into a trailer and removing rocks It also means we cannot 'reach' over and drop rocks into a trailer but we can 'shoot' them, similiar to the 2006 Aim-High game. This game looks a lot like Aim-High, but with much shorter shooting distances. |
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#6
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Re: Removing game pieces from Trailers
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Or are u saying a "dumptruck" type design, even provided it fits while "dumping" would be out because of possible contact? |
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#7
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Re: Removing game pieces from Trailers
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#8
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Re: Removing game pieces from Trailers
Which rule says you can't reach outside your bumper zone? I've read the Game rules and the Robot rules a few times looking for this, but all I have found is rule <R11> saying that the robot must stay within 28x38x60 inches. Rule <G32> states that contact outside the bumper zone is illegal, but if the piece of the robot that extends outside the bumper zone (such as a dumping mechanism) does not make contact with another robot or trailer, wouldn't it still be legal, given the robot remains within the specified dimensions?
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#9
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Re: Removing game pieces from Trailers
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#10
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Re: Removing game pieces from Trailers
I know that CONTACT outside the bumper zone is illegal (<G32>), but is it illegal for a robot that is smaller than the specified dimensions to extend outside its bumper zone during the match, but not touch any other robots?
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#11
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Re: Removing game pieces from Trailers
Yes. if you stay in 28"x38"x60"
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#12
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Re: Removing game pieces from Trailers
Still, that means compressing your robot into a smaller space than usual (unless your a team that built a tiny drive train in overdrive). The best way one could do this is some kind of tower, which might be topheavy. ultimately, This idea is extremely hard to pull off. it would take a stroke of genius for one topic in a forum to do this.
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#13
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Re: Removing game pieces from Trailers
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P.S. I would not put it past F.I.R.S.T.* to declare in the first update that we can expand from the starting position, putting us all back a few days in design. *For Inspiration and Recognition of Science and Technology Last edited by ATannahill : 03-01-2009 at 23:19. |
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#14
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Re: Removing game pieces from Trailers
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but if you had a little ball gun, like in aim-high, you could toss them over to the trailer, or if you had a big gun you could shoot them across the room. if you had a little gun on the top that could spit them into the trailer in front of you, or into the corner pocket. but you definitely cannot reach outside of the limit |
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#15
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Re: Removing game pieces from Trailers
I think that any discussion of de-scoring is pretty moot, from a logistics perspective.
Even if you can de-score balls in your own trailer, there are still two other trailers on your alliance that the opposing alliance is now focusing on because they know you'll try to de-score their pieces. So, now your de-scoring is for nothing. Secondly, the energy and time you spend de-scoring pieces could be much more efficiently and effectively in legally scoring pieces as the game is designed...which seems much more graciously professional to me. Overall, the gain of de-scoring opposing pieces is negligible compared to the penalty risk for outside of bumper zone contact as well as the loss of time you could be using to score your own moon rocks. |
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