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#31
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Re: FRC 2009 - Lunacy
To add on to the questions about no rules against descoring goals, here's my hypothetical example:
Say you have a starting configuration of a 12" long by 28" wide robot hooked up to the trailer. Wouldn't it then be possible to extend a device into the trailer and lift moon rocks out without leaving the maximum length limits? |
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#32
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Re: FRC 2009 - Lunacy
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#33
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Re: FRC 2009 - Lunacy
In a word, Yes. It help to equalize some of the experience differences between rookies like my team and the folks who have been doing this since '92.
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#34
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Re: FRC 2009 - Lunacy
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#35
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Re: FRC 2009 - Lunacy
I like the low friction surface and the new design challenges that presents. However, the human scorers will be very important and after listening to Dean talk about the dubious merits of bouncing a basketball, I'd rather the game was less dependent on human ball throwing skills. We'll have to wait and see how this comes together in a 3 on 3 match, but I suspect the real stars of the competition will be students that can score 9 out of 10 times. (some unfortunate similarities to 2006 Aim High there).
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#36
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Re: FRC 2009 - Lunacy
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#37
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Re: FRC 2009 - Lunacy
I second this question.
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#38
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Re: FRC 2009 - Lunacy
We don't have fix-it windows this year.
In past years' rules, teams were limited on how much work they could do on parts after ship date. They were allowed a "window" of time each week in which work could be done. Other than that, tools were to be put down. |
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#39
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Re: FRC 2009 - Lunacy
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What is the similarity to Aim High precisely? I remember Aim High teams who built A+ robots. Sure, some of them where human loaded, but without the robot, these teams would not have been a powerhouse. |
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#40
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Re: FRC 2009 - Lunacy
There are no fix-it windows. You have unlimited worktime now from ship to regional. You can work on and develop your "Withheld Allowance" parts all you want provided all the spares and such brought to the event are under 40lbs
Also rule G14 adds an interesting twist on teams that may run up the score. Last edited by Mike8519 : 03-01-2009 at 20:47. |
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#41
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Re: FRC 2009 - Lunacy
Human players are not going to be nearly as big of a part of the game as they initially look. Going to be a fun, exciting game! (and I haven't said that on kickoff since 06...).
good drivers are going to be really key. |
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#42
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Re: FRC 2009 - Lunacy
Human players will still have a big role, but I think the robot design, a key element for it will be to pick up the balls off the ground, because of all the missed shots.
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#43
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Re: FRC 2009 - Lunacy
I think this year's game is great. It completely levels out the playing field for all teams. New controller systems, have to use stock wheels, drive train has to be rethought of. I started a rookie team this year, with me being the only veteran on the team, and I think we have a great chance of making it to the finals. As much as any other team participating. In the past years veterans always had the advantage, but not anymore!
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#44
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Re: FRC 2009 - Lunacy
If you can make sure the first contact between the robot and trailer is bumper to bumper, you might have it in the can.
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#45
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Re: FRC 2009 - Lunacy
I like the surface, but to be honest I don't particularly like the rest of the game dynamics. I don't like that it seems the human players can be big scorers (note, I say "seems" and "can" not "will be".) I can't see TOO much variety in the drive trains, or even in what you use to manipulate the game piece.
I will, of course, be proven wrong. I also will, of course, still make the best of it and enjoy myself anyways. |
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