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#31
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Re: <G14> Shenanigans?
I am confused. Is this rule meant for finals only when your alliances are locked in?
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#32
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Re: <G14> Shenanigans?
I can see how that would work much better, but I don't believe it's the intent of the rule.
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#33
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Re: <G14> Shenanigans?
No, it appears to apply to all matches.
(Although I think it would make more sense should it only apply to the elimination rounds, given that it would be fairly easy for a weak team to get screwed over just because they had a good alliance the previous round.) |
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#34
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Re: <G14> Shenanigans?
Quote:
![]() Anyways, what is the purpose of this rule? Not to make some rookie teams feel bad? It makes no sense to me. The really good alliances are going to win because they are superior, even without the supercell! The really bad alliances are going to lose because they are inferior, even with the supercells. The people who get the short end of the stick are the medium skilled alliances. If they get on a good alliance and shut the other alliance out they get gypped in their next round! If anything, it should be implemented during the final rounds. Even then I don't like it. Last edited by GGCO : 03-01-2009 at 19:57. |
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#35
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Re: <G14> Shenanigans?
...then they have made a mistake. Their alliance should have employed a different strategy and not shut the other alliance out.
As with last years <G22> ("If you don't want to be penalized, don't break it!"), the proper response to <G14> this year seems obvious to me. If you don't want to start the next match missing a bonus option, pay attention to the score and don't win by a factor of two or more. |
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#36
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Re: <G14> Shenanigans?
Quote:
And there is no way to pay attention to the score. This years scoring will not be like last years where there was live scoring. So one must guess the score. |
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#37
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Re: <G14> Shenanigans?
Quote:
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#38
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Re: <G14> Shenanigans?
Quote:
EDIT: Oh yeah, and there's still penalties to take into account. One overenthusiastic payload specialist throwing a Super Cell in early could bring the match score from, say, 6-10 to 6-0. Again, not something most teams want to risk. Last edited by Abra Cadabra IV : 03-01-2009 at 20:50. Reason: forgot a part of my argument, dur |
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#39
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Re: <G14> Shenanigans?
I still don't get it. See if you can follow this.
match 4--you win by huge amount. match 12-- you had huge win earlier but your new partners lost hugely earlier. why would your new partners be penalized. I'm slow ,forgive me. The only way i see this working is if you stay with the same partners the entire comp. |
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#40
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Re: <G14> Shenanigans?
Quote:
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#41
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Re: <G14> Shenanigans?
I don't get it either, John. Some say that it encourages more strategy, but since you don't know the score until after the match it is basically all guess work!
This rule is total "Lunacy"! |
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#42
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Re: <G14> Shenanigans?
My personal take on this, is the following, and you can disagree, that if you scored high, and another alliance team scored low, whomever is in the corner actually throwing the super cells will be penalized or not (ball wise depending on the team) and the other team on the side will have the same thing (either penalized or not ball wise, depending on the team)
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#43
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Re: <G14> Shenanigans?
If you look through some of the pictures either by TBA or another person, you can see their live scoring banner on a blue screen, it looks like it can hold live score. Not counting penalties of course.
direct link: http://www.flickr.com/photos/2242118...7611844292070/ Last edited by ATannahill : 03-01-2009 at 21:07. |
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#44
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Re: <G14> Shenanigans?
Can you clarify ExarKun666? I am wayyyy past confused on your post.
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#45
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Re: <G14> Shenanigans?
Well if they do count points, like last yr, electronically then make sure your team is staying ahead pt wise, but by a reasonable amount. However if they don't do it electronically as the game goes, and only calculate at the end, play safe, and play your best, if this does happen, worse thing is you don't get a super or empty cell next match.
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