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#61
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Re: <G14> Shenanigans?
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Plain and simple, it will make for more even and exciting regular matches. And, if your robot is really good enough to blow your opponents out of the water every single time, you shouldn't find it too hard to toss them a few balls every now and then, or simply stop scoring, and wait for them to catch up a little bit. But, as it is currently written, if during the eliminations the Red Alliance scores 121 points, while the Blue Alliance Scores 47 points, the Red Alliance will only get a single EMPTY CELL, and thus only one POWER CELL, in their next match. That has the potential to be huge! Do other people agree with this interpretation |
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#62
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This is my rookie year... our team had their rookie year last year, and having read this rule, I found that it is a positive and efficient way to balance the teams. Kamen said its not about the points. and i hope their arent teams wrapped up in scoring high and shutting out teams. the rule their to keep the game close so it stays intense and anyone can win.
Don't see this rule as a limitation, see it as equalization.. The algorithm used is not based on how strong a team is therefore this was place inorder to balance this unknown factor. ![]() |
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#63
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Re: <G14> Shenanigans?
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#64
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Re: <G14> Shenanigans?
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#65
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Re: <G14> Shenanigans?
Does anybody know if the illustration under <G14> in the manual has anything to do with the rule, I know it says layout, but if you look it has 13 - 20 all over, and a variation of <=2, <=7, and <=4 is there any significant meaning to this, or is it just there?
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#66
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Re: <G14> Shenanigans?
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I think this really all depends on the true meaning behind the GDC's reason for this rule. |
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#67
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Re: <G14> Shenanigans?
The true number depends on where you put the 20 moon rocks you are given and whether a team has lost 1 or 2 cells from a previous match.
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#68
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Re: <G14> Shenanigans?
...Remembering 1114 firing into their opponent's goal at the end of pwnage matches in '06...
We're all dragging around our opponents goals... Just get your ally to dump some points in there if you're wining by too much... If you can get 2x their score this shouldn't be too hard ![]() |
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#69
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Re: <G14> Shenanigans?
We won't be holding back, this will just give us incentive to score for our opponents if it comes down to that... which I know the GDC has frowned upon in the past. So I am still a little confused what purpose this rule has, I just see it as promoting self-scoring.
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#70
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Re: <G14> Shenanigans?
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#71
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Re: <G14> Shenanigans?
A tip for those who may worried about over scoring...
I don't know if it prohibits this but I think u could intentionally shoot a few balls into your own trailer to even up the score if your team is too far ahead in points. It wouldn't make sense to penalize you for this so i do believe it would be acceptable. unless they saw it as violating the integrity of the game. They may penalize you for this but nothing else that i can think of. I see this has been mentioned by a few already sorry for the repetition. ![]() |
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#72
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Re: <G14> Shenanigans?
This rule must be modified, or preferably removed completely. I have several reasons for this, but one stands above the rest.
Others have alluded or briefly mentioned this, but I'm goin to spell it out clearly and focus on it. It penelizes teams that have nothing to do with the matter. Team A is paired with Team B. Team B tripled their opponents score last match. Now Team A must compete in a match with 2 less super cells because of Team B's actions. Tell me how that is fair. Team A could have even been the alliance who had their score tripled by Team B in the previous match (given how "random" the pairing algorithm has been the past few years). This rule has many flaws that must be fixed. So many it's probably easier just to remove it and move on. |
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#73
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Re: <G14> Shenanigans?
This rule is both different and yet similar to previous years when the idea of NOT winning by too much was encouraged.
Similar in that it wasn't too long before most teams figured it out. Watch that the scoring isn't too one sided, and be prepared to alter the game plan if it gets to that point. Different in that the penalty for bad behavior is being assessed - way after the fact. But mainly - NOT as part of the outcome of THAT match. It would seem to me that the penalty for "blowing out" the opponent should be felt as part of that match outcome, rather potentially penalizing other teams that had nothing to do with the outcome of the match they are being impacted by. I hope they re-think and possible alter ths rule, but I wouldn't count on it. Mike Aubry |
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#74
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Re: <G14> Shenanigans?
Not exactly, but close enough. If B had 3x score last time, whatever station B's Payload Spec is in loses 2 balls. They may be Super Cells or Empty cells. Whatever the case, the alliance has two less balls available to them. A (and C, for that matter) are penalized for B's prior "indiscretion".
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#75
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Re: <G14> Shenanigans?
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What teams really should do (in the spirit of GP) is to send one team representative to alert their following match alliance of the possibility of losing a super cell and perhaps asking if the strategy for that up coming match is dependent on the super cell. |
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