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Unread 04-01-2009, 01:48
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Re: Question about missing Robots?

Well also, if a team cant make a match, wouldnt that mean that the other alliance has one less goal to score in on the field?
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Unread 04-01-2009, 01:52
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Re: Question about missing Robots?

Quote:
Originally Posted by dodar View Post
Well also, if a team cant make a match, wouldnt that mean that the other alliance has one less goal to score in on the field?
yea there would be one less goal but one of the robots would be double teamed
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Unread 04-01-2009, 01:59
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Re: Question about missing Robots?

Quote:
Originally Posted by dodar View Post
Well also, if a team cant make a match, wouldnt that mean that the other alliance has one less goal to score in on the field?
Quote:
Originally Posted by The Pre View Post
yea there would be one less goal but one of the robots would be double teamed
Although, if you haven't noticed, the trailers can't hold an unlimited amount of balls, so assumingg they still have their human players (who are doing well), and their robots are scoring just as much, it could be evenly matched, if not tipped in favor of the smaller alliance.
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Unread 04-01-2009, 02:09
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Re: Question about missing Robots?

where's the rule that prevents three teams from having no robots and only players...they can't be scored on but they can still score?? I haven't found it yet!
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Unread 04-01-2009, 02:18
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Re: Question about missing Robots?

Quote:
Originally Posted by Kevin Sevcik View Post
You don't know this. It's not specifically covered in the rules, but <G10> says:Which implies that TRAILERS are assigned to LAUNCH PADS, whether there's a robot or not. Which means, there'd be 3 TRAILERS, even if there were only 2 ROBOTS. There is definitely a Q&A question here, just to be certain, but I'm pretty sure the TRAILERS stay. If they didn't, why would you bother putting any robots out? No robots = no goals to be scored in. As long as your opponent was foolish enough to field a robot, you'd only have to land a single moon rock to win the match.
Quote:
Originally Posted by KarlSTA View Post
where's the rule that prevents three teams from having no robots and only players...they can't be scored on but they can still score?? I haven't found it yet!

Thats what Kevin is talking about.
It'll prolly come up in the Q&A.
Although I think they'll still leave your trailer out, for that reason.
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Unread 18-01-2009, 11:47
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Re: Question about missing Robots?

Well the trailers are still there if no one shows up. therefore it would be easier for the oposing team to score on the trailers especially since they begin at the opposing outpost station and furling ports.
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Unread 18-01-2009, 13:56
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Re: Question about missing Robots?

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Originally Posted by AlexD744 View Post
Well the trailers are still there if no one shows up. therefore it would be easier for the oposing team to score on the trailers especially since they begin at the opposing outpost station and furling ports.
Says who?

I have seen no response from the GDC indicating that this is the case.
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Unread 18-01-2009, 14:26
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Re: Question about missing Robots?

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Originally Posted by Cory View Post
Says who?

I have seen no response from the GDC indicating that this is the case.
While I am not part of the GDC, here are my thoughts on this...

I personally believe that the trailer will stay in its starting position if a team is not present. If the trailer is removed, this could potentially present a new set of strategic opportunities for an alliance. Based on the GDC's response to various questions in this year as well as years past, I do not believe they would create a situation where an alliance could say, "OK, team X that we're competing against in the next match has an awesome shooter(human or otherwise, you fill in the blanks yourself), so you(points to one team in the alliance) sit out due to a "broken" robot in this match. That will give them one less target to shoot for." Yes, the team would still have to have their Payload Specialist on the field to prevent a DQ, but the trailer would still be removed.
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Unread 18-01-2009, 15:21
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Re: Question about missing Robots?

Quote:
Originally Posted by Cory View Post
Says who?

I have seen no response from the GDC indicating that this is the case.
I honestly doubt that the GDC would ever rule that a no-show robot means a no-show trailer.

Otherwise you can have an entire alliance agree not to put their robots on the field, and guarantee a worst case score of a tie, best case scenario a win (one of their human players score into the opponent's trailer).

And if this was legal, why even build a robot?
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Unread 04-01-2009, 02:08
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Re: Question about missing Robots?

Quote:
Originally Posted by The Pre View Post
yea there would be one less goal but one of the robots would be double teamed
You don't know this. It's not specifically covered in the rules, but <G10> says:
Quote:
ROBOT Starting Positions – Prior to the MATCH, each TEAM negotiates within their ALLIANCE to select one of the three LAUNCH PADS of the ALLIANCE. Each ROBOT is then HITCHED to the TRAILER assigned to the selected LAUNCH PAD. The ROBOT and TRAILER are then placed entirely within the LAUNCH PAD, and positioned such that the TRAILER is in contact with the AIRLOCK or guard rail (as appropriate).
Which implies that TRAILERS are assigned to LAUNCH PADS, whether there's a robot or not. Which means, there'd be 3 TRAILERS, even if there were only 2 ROBOTS. There is definitely a Q&A question here, just to be certain, but I'm pretty sure the TRAILERS stay. If they didn't, why would you bother putting any robots out? No robots = no goals to be scored in. As long as your opponent was foolish enough to field a robot, you'd only have to land a single moon rock to win the match.
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Unread 04-01-2009, 02:25
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Re: Question about missing Robots?

Although it isn't clearly specified and needs to be brought up in Q&A, I'd tend to agree that there will be three trailers per alliance on the field regardless of the number of robots, both to avoid providing a competitive advantage to teams that fail to bring a robot and to simplify field reset mechanics.

Based on past observation of match procedures, I expect Field Reset will probably reposition the trailers in their launch pads and reset the orbit balls to their proper starting locations while match N-1 is removing their robots. Then they'll flag the match N teams to bring in their robots, hitch up, and adjust position within the launch pad. This avoids having to carry the trailers in and out of the arena, which would have two negative effects:
  • Increasing turnover time by adding to the things being carried through the field entry/exit gates
  • Requiring designating a trailer parking lot in the queuing area, which is already quite congested in some venues
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