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Unread 04-01-2009, 09:09
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Re: broken robot DOOMS an alliance

yes but remember, if the oppsoing alliance does this, and they happen to double or triple your alliance's score, they will be penalized the next match... with a super cell or empty cell being taken away from you (at least that's how i interpreted that rule)...
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Unread 04-01-2009, 09:14
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Re: broken robot DOOMS an alliance

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Originally Posted by flyingcrayons View Post
yes but remember, if the oppsoing alliance does this, and they happen to double or triple your alliance's score, they will be penalized the next match... with a super cell or empty cell being taken away from you (at least that's how i interpreted that rule)...
I doubt that many players will "slow down" scoring to avoid that potential handicap
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Unread 04-01-2009, 17:13
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Re: broken robot DOOMS an alliance

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Originally Posted by PhilBot View Post
I doubt that many players will "slow down" scoring to avoid that potential handicap
i beleive that the penalty of a loss of a supercell but i believe that if a team is good enough that (especcaly in a final allaince) the loss of a super cell is no big deal. Because yes a potentiol 60 pt swing is huge but remember first gave the field 120 regular moon rocks so getting a score by itself could be pretty hard, then a team to even get their super cells they would have to transport a empty cell across the field (another feat that might be harder than you think), and then the team would have to score with the super cell where realisticly they would have at most 4 shots with them. so in my opion a go for the kill don't let up mentality might serve you better.
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Unread 04-01-2009, 17:28
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Re: broken robot DOOMS an alliance

One thing you sorta have to factor in too is the use of the tongs to pick up the moonrocks, that should slow down a human player from dumping all of their rocks during autonomous period


but yes if you robot kicks the bucket in the middle of the field early in a match, ur alliance is going to need to bail you out
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