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#1
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Re: 2009 Aparatuses
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#2
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Re: 2009 Aparatuses
I believe she might mean the rule where you cannot go outside the 28x 38 x 60 footprint this year. NOT AT ALL.
Honestly, I believe shooters are really inconceivable because in the past few game, the targets have not been moving as crazily as they will this year. The trailers are attached to the OTHER team's robots, and obviously taking your time to line up to shoot will prove fruitless if the trailer moves. |
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#3
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Re: 2009 Aparatuses
I agree, I think where in the realm of mechanisms that can grab and hold the cells while staying within the footprint.
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#4
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Re: 2009 Aparatuses
What do you think of doing somthing like a snowblower, and have the camera follow one basket, and shoot in that basket?
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#5
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Re: 2009 Aparatuses
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#6
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Re: 2009 Aparatuses
Some of our team mentors want to make a shooting apparatus, but some people (mainly the design subteam and the drive team) think this will be unfeasible. The shooter not only has to adjust for distance (so small coding feat), but also has to be able to land inside the goal/on a post without a backboard. In 2006 we had a backboard, so it was much easier, but this year, I don't think shooter bots will be effective at all.
Not only that, but the game is going to be so much of a clusterf*** that you wouldn't be able to aim for more than half a second without being knocked off target/filled with balls. I think we're going to see lots of 2006 bots that were modified/had minor design changes for this game. I also think this is going to be a very low scoring game for the actual robots, but the human players are invaluable now. |
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#7
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Re: 2009 Aparatuses
i think that aiming and shooting on the fly will be vital skills for any shooting robot. you may not be able to do complex manuvering while aiming and shooting, but if you're moving with a constant velocity, a rotating shooter with good software might be able to manage it.
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#8
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Re: 2009 Aparatuses
We considered using a wedge that could be driven into the goal and then opened (like a beak) releasing tons of balls. It would make driving/aiming a lot easier. We'll have to see how that goes in prototyping...
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The best shooters of '06 had turrets and tilts that could get into position in seconds and fire off all the balls while the robot was sitting still (think 25). Robots that could'nt shoot very fast got pushed out of position and missed most of their shots. Last edited by =Martin=Taylor= : 04-01-2009 at 11:57. |
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#9
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Re: 2009 Aparatuses
would that go against the size rule though?
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#10
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Re: 2009 Aparatuses
Assuming it was not very long and was included as part of the robots length. It might also be recessed within a C-shaped portion of bot, perfect for controlling a goal.
Its too bad we can't latch onto these things. It would make scoring easier. ![]() |
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#11
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Re: 2009 Aparatuses
I think we're going to see a lot of conveyors and ball (moon rock) lifting devices this year. Shooting is possible but not feasible for most teams. I think the shape of the Orbit ball would make it hard to shoot because your shooting apparatus would touch different rings of the ball at the same time.
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#12
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Re: 2009 Aparatuses
What if you were to hook up a pneumatic-like system to the trailer hitch that would pull it in closer to your bot, thus making maneuverability easier? (and somewhat preventing damage to the hitch too)
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#13
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Re: 2009 Aparatuses
<R18> Part B:The Trailer Hitch must be rigidly attached to a fixed location on the ROBOT
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#14
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Re: 2009 Aparatuses
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#15
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Re: 2009 Aparatuses
I think a lot of people are thinking we're gonna be in a fast paced game like last year. From what I can tell this game will be much slower than last year and shooting could be possible, maybe not long range shooting like 2006 but shooting from a few feet away.
People may also be overlooking the ability to pin someone's robot or trailer to a wall to get a quick ball dump. |
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