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#1
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Re: Crab Steering on Regolith
I was wrong... about the flywheel, still think it's risky
Secondly, the crap drive concept seams legal, since the wheel is turning about a horizontal that would be parallel to the playing surface, the wheel is able to turn becuase it whole drive assembly/input power shaft can turn with it. Those rules make it so teams don't lay wheels on their side (axis of rotation is perpendicular with the plane of play), or thats what I think. Last edited by XXShadowXX : 04-01-2009 at 14:36. |
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#2
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Re: Crab Steering on Regolith
I am not using it to acelerate but to turn in tight conditions, the primative skid (coded) tank steering or omni steering is old news and the wheels would skid out of control. this steering works in SOLIDWORKS and it can cause the robot to turn about an axis without interacting with the ground but under no circumstances will it acellerate the robot.
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#3
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It hasn't seemed to have been mentioned here, so I'll point it out.
You may wish to consider that especially on this playing surface, the orientation of the wheel doesn't really matter when it comes to putting on the breaks against a pushing robot. Any of the motors generally chosen for the drive train of a robot are more than capable of holding the wheels locked (not rotating) when pushed on this surface - the friction between the wheel and playing field is much less than the force required to overcome the stall torque of the motor. That said, the orientation of the wheel to the direction of undesired motion doesn't really matter. Additionally once you are sliding, it will be very difficult to regain control of the robot by slamming on the gas in the direction you want to go. Your already sliding wheels would still have very little traction, so it would take a while to regain control of your robot. |
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#4
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Re: Crab Steering on Regolith
So this hasn't really been debated yet but would a crab drive even be particularly effective on this surface?
It seems to me that the lack of friction would make it so that turning the wheels would not really result in a change of direction quickly. It could actually be worse since the wheels would be skidding and thus kinetic friction would apply. |
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#5
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Re: Crab Steering on Regolith
Note that the published values for the wheel's transverse coefficient of friction are almost twice that for the inline coefficients.
In other words, yeah... turning the wheel 90 degrees to your direction of travel will bring you to a stop more quickly than just stopping the wheel. The downside is that you will be in a skid at that point and will have sacrificed directional control. Jason |
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#6
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Re: Crab Steering on Regolith
So based off of the transverse frictional value a crab drive could actually be effective. It seems like the programming might be even more difficult than a normal crab drive though to get full performance from the system.
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#7
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Re: Crab Steering on Regolith
How would the direction of the wheels dictate the friction any more than normal? Technically your "contact patch " doesn't grow or shrink any, and the wheels have no lip (read: they're rounded), so you don't have any edge to dig in to.
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#8
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Re: Crab Steering on Regolith
That is something I dont understand either. The wheels are molded from a uniform material and there is no tread pattern so I dont see how friction would be different. Maybe it is due to the plastics grain or something like that.
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#9
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Re: Crab Steering on Regolith
you need to use momentum sustained in an independent body from the robot and then transfer the momentum to the robot from the independent body.
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#10
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Re: Crab Steering on Regolith
Quote:
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#11
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Re: Crab Steering on Regolith
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Well, now that I think about it, would just running your wheels backwards give u better stopping than turning your wheels sideways??? Last edited by Dan2081 : 04-01-2009 at 16:31. Reason: rethought |
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#12
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Re: Crab Steering on Regolith
I haven't got my hands on a wheel yet, but those who have tell me that it is slightly rounded to give a "high centre".
This could cause the change in friction published in the manual section 10.2.4.1 Jason Running the wheel backwards (dynamic inline friction... 0.5) would be worse than just turning the wheel sideways (dynamic transverse friction 0.10) according to the published values. |
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#13
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Re: Crab Steering on Regolith
Do you mean .05? or 0.5? for the dynamic inline friction?
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Could this have anything to do with the coefficient of static friction being greater than that of kinetic? That is, when the wheel is in the forward direction it is rolling and therefore applies static friction, while the wheel is turned perpendicular to the direction of travel it slips and applies kinetic friction. Feel free to correct me if I'm wrong. I don't know if this theory works because the wheel may also be slipping while the robot goes forward as either way there is barely any friction. |
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