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Unread 04-01-2009, 16:00
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RoboMom RoboMom is offline
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Re: Anybody really dis-like the game?

Quote:
Originally Posted by dtengineering View Post

P.S. One further concern is that the robot, at the end of the season, might not be a great demo robot because the first thing everyone will wonder is "why didn't they use good wheels?" Sure, lots of people will ask that and get the answer and learn about how that affected the design, but most will probably walk off thinking "Huh... I could do better than THAT."
Those are the details running through my tired brain at kickoff each year. While everyone else is thinking about robot design, I'm thinking "Ok, how will this game be demonstrated to an audience of educators, potential sponsors, etc after April outside in tents, or in conference rooms? What stuff will need to be hauled around to demo? How can I explain this game in a minute or less, while sitting in the stands with some VIP or prospective mentor? How easy are the game pieces to acquire?
New this year is "that flooring looks pretty important." I do have some concerns about teams carrying robots on/off the field. And there goes the dancing...
And most importantly, "what are my earrings going to look like?" http://www.chiefdelphi.com/media/photos/32129

Only have the earring thing answered so far...
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Last edited by RoboMom : 04-01-2009 at 17:02.
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