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Unread 04-01-2009, 16:30
sbrumund sbrumund is offline
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Re: Implementing Traction Control for an advantage in the 2009 game

It is relatively simple to limit the rates of acceleation and turning in the programming as opposed to monitoring wheel speed to look for slippage.

With this approach you would need to test the robot on the surface and adjust the limits in the program.

Any traction control system will require some getting used to.
 


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