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Unread 01-04-2009, 04:28 PM
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Robots design?

Do you guys think the robots this year will be similar to 2006 Aim High?
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Unread 01-04-2009, 04:30 PM
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Re: Robots design?

i could see it just because of the task we have.
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Unread 01-04-2009, 04:34 PM
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Re: Robots design?

I'm not sure, I could see alot of teams designing robots like Aim High, but my team seems to think that it would be almost impossible to shoot the rocks a good distance, let alone accurately into a moving target.
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Unread 01-04-2009, 04:39 PM
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Re: Robots design?

Yeah, but most likely people wouldn’t shoot the balls very far though. And I think the methods of picking up the balls off the floor would be similar.
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Unread 01-04-2009, 04:41 PM
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Re: Robots design?

If we can throw the balls across our shop pretty far and accurately, I think there's teams out there that can build shooters that do the same.

Also, yeah, I can imagine this being similar to Aim High, and we've definitely considered redesigning our '06 bot.
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Unread 01-04-2009, 05:12 PM
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Re: Robots design?

What about 2002?
The goals are similar in design to them.
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Unread 01-04-2009, 05:17 PM
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Re: Robots design?

Quote:
Originally Posted by excel2474 View Post
Yeah, but most likely people wouldn’t shoot the balls very far though. And I think the methods of picking up the balls off the floor would be similar.
agreed, I am remembering ideas from 2006 for how to get the balls off the ground, however I don't think there is accurcy in shooting them, but maybe I'm wrong...
I'm thinking more of a basket that dumps the balls, kind of like the robot in the animation.
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Unread 01-04-2009, 05:23 PM
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Re: Robots design?

I would go with conveyers to pick up the balls, and a basket dump at the top.

Also, some kind of rollers or claw to "latch" onto opponent goals can help (not sure if it's legal).
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Unread 01-04-2009, 05:27 PM
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Re: Robots design?

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Originally Posted by fredliu168 View Post
Also, some kind of rollers or claw to "latch" onto opponent goals can help (not sure if it's legal).
no, that is in voilation of grabbing onto an arena structure, <G29>
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Unread 01-04-2009, 05:57 PM
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Re: Robots design?

i do think this game is alot similar to aim high. if there is a team that can design some sort or auto target thing for the tele-op period they are going to be a tough team.
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Unread 01-04-2009, 05:58 PM
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Re: Robots design?

Our team has actually been looking at designs from the aim high book, and modeling ideas around them.
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Unread 01-04-2009, 06:00 PM
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Re: Robots design?

Quote:
Originally Posted by midway78224 View Post
i do think this game is alot similar to aim high. if there is a team that can design some sort or auto target thing for the tele-op period they are going to be a tough team.

It is highly possible, the cameras FIRST gave us are pretty powerful...
I was thinking maybe just shooting them right off the bat at one of the other bots and hope they go in
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Unread 01-04-2009, 06:35 PM
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Re: Robots design?

I can't think of a way to shoot the balls. The most effective way to shoot in Aim High was feeding a ball through 2 pairs of spinning wheels but with these orbit balls I see a number of problems. It would be difficult to apply pressure, as they deform (and break) easily. Furthermore they do not have a uniform surface, to shots will be inconsistent. And, the fabric covering will decrease traction (especially compared to the rubbery foam in the nerf balls). I really can't imagine an effective shooter based on a softball pitcher model.The best I can think of is a catapult style shooter that I remember one team had in 2006.
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Unread 01-04-2009, 06:38 PM
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Re: Robots design?

Quote:
Originally Posted by Koko Ed View Post
What about 2002.
The goals are similar in design to them.
Exactly...more like Zone Zeal then anything else.
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Unread 01-04-2009, 06:38 PM
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Re: Robots design?

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Originally Posted by Lesman View Post
The best I can think of is a catapult style shooter that I remember one team had in 2006.
that seems really hard to get accurate....
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