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#1
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Re: Implementing Traction Control for an advantage in the 2009 game
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However my goal is to show these kids an engineering approach. Someone once said that the difference between an engineer and a tinkerer is that the engineer can calculate the results beforehand. This assumes that 6 weeks is enough, of course. Last edited by DonRotolo : 04-01-2009 at 16:43. |
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#2
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Re: Implementing Traction Control for an advantage in the 2009 game
Our team is looking into implementing an algorithm we found for a four-independent-wheel-drive electric vehicle ETS, using four encoders and a gyroscopic yaw-rate sensor. We will be enhancing it with the accelerometer to detect sideways skid and report to the driver, if not correct it.
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#3
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Re: Implementing Traction Control for an advantage in the 2009 game
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http://scholar.lib.vt.edu/theses/ava...ed/Thesis2.pdf and here's some observer and alpha-beta filter explanations: http://www.mstarlabs.com/control.html Check out "rough Data, Smooth signals" and "When One feedback isn't enough" I expect SPAM'll compete with the "middle income" solution at the Florida regional cool stuff Eric |
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Re: Implementing Traction Control for an advantage in the 2009 game
Hey, cool! I will definitely have the guys look in on those.
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#5
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Re: Implementing Traction Control for an advantage in the 2009 game
Just a note:
We went to implement our accelerometer/encoder solution last night, and it wasn't as good as expected. This was partly because I hadn't totally thought it through and thought that simply comparing accelerations was going to be sufficient. I failed to realize the obvious fact that the encoder acceleration would not STAY above the accelerometer acceleration for long, so it is not a good way of telling when the wheelspin stopped. It was an excellent way of telling when your wheel started spinning, but since you can't easily detect when they stop spinning, the algorithm as I described it is not ideal. We're going to have to get a bit more complicated, with either an estimated velocity from the accelerometer or a trailing wheel to get this working properly. Last edited by Bongle : 23-01-2009 at 09:31. |
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#6
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Re: Implementing Traction Control for an advantage in the 2009 game
You can try integrating the acceleration signal to get velocity, and then comparing velocities to detect slip. The problem is that a noisy accelerometer signal looks even worse once it's integrated. For this and other reasons (one being the simplicity of an apples to apples speed comparison in code), non-driven encoder wheels lead to a better solution to this problem in my opinion.
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#7
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Re: Implementing Traction Control for an advantage in the 2009 game
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#8
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Re: Implementing Traction Control for an advantage in the 2009 game
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#9
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Re: Implementing Traction Control for an advantage in the 2009 game
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EDITED: Here's a link to a Website of a model-builder who constructs battery-powered hovercraft: http://www.model-hovercraft.com/index.html. A hovercraft is only a Lunacy robot turned upside down. Or... how about an electric hover-lawn mower? http://www.flymo.co.uk/node3126.aspx Last edited by Rick TYler : 25-01-2009 at 11:58. |
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#10
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Re: Implementing Traction Control for an advantage in the 2009 game
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Before spending much time experimenting, you might want to investigate the updates, the blog, and the Q&A system. Lynn (D) - Team Voltage 386 |
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#11
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Re: Implementing Traction Control for an advantage in the 2009 game
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http://frcdirector.blogspot.com/sear...&max-results=7 |
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#12
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Re: Implementing Traction Control for an advantage in the 2009 game
Actually, the accelerometer seems good to us. But, there is definitely a LOT of mechanical noise on our chassis.....which the accelerometer dutifully reports.
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#13
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Re: Implementing Traction Control for an advantage in the 2009 game
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The fan source I was considering is Cincinnati Fan Company. |
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#14
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Re: Implementing Traction Control for an advantage in the 2009 game
We were given a +/-3g accelerometer, and our robots can accelerate at around +/- .05g (based on the published COF). Therefore, we can only use a ridiculously small portion of the range of the ADC.
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