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Unread 04-01-2009, 16:39
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Re: Robots design?

Yeah, but most likely people wouldn’t shoot the balls very far though. And I think the methods of picking up the balls off the floor would be similar.
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Unread 04-01-2009, 16:41
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Re: Robots design?

If we can throw the balls across our shop pretty far and accurately, I think there's teams out there that can build shooters that do the same.

Also, yeah, I can imagine this being similar to Aim High, and we've definitely considered redesigning our '06 bot.
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Unread 04-01-2009, 17:12
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Re: Robots design?

What about 2002?
The goals are similar in design to them.
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Unread 04-01-2009, 18:38
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Re: Robots design?

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Originally Posted by Koko Ed View Post
What about 2002.
The goals are similar in design to them.
Exactly...more like Zone Zeal then anything else.
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Unread 04-01-2009, 17:17
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Re: Robots design?

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Originally Posted by excel2474 View Post
Yeah, but most likely people wouldn’t shoot the balls very far though. And I think the methods of picking up the balls off the floor would be similar.
agreed, I am remembering ideas from 2006 for how to get the balls off the ground, however I don't think there is accurcy in shooting them, but maybe I'm wrong...
I'm thinking more of a basket that dumps the balls, kind of like the robot in the animation.
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Unread 04-01-2009, 17:23
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Re: Robots design?

I would go with conveyers to pick up the balls, and a basket dump at the top.

Also, some kind of rollers or claw to "latch" onto opponent goals can help (not sure if it's legal).
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Unread 04-01-2009, 17:27
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Re: Robots design?

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Originally Posted by fredliu168 View Post
Also, some kind of rollers or claw to "latch" onto opponent goals can help (not sure if it's legal).
no, that is in voilation of grabbing onto an arena structure, <G29>
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Unread 04-01-2009, 18:35
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Re: Robots design?

I can't think of a way to shoot the balls. The most effective way to shoot in Aim High was feeding a ball through 2 pairs of spinning wheels but with these orbit balls I see a number of problems. It would be difficult to apply pressure, as they deform (and break) easily. Furthermore they do not have a uniform surface, to shots will be inconsistent. And, the fabric covering will decrease traction (especially compared to the rubbery foam in the nerf balls). I really can't imagine an effective shooter based on a softball pitcher model.The best I can think of is a catapult style shooter that I remember one team had in 2006.
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Unread 04-01-2009, 18:38
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Re: Robots design?

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Originally Posted by Lesman View Post
The best I can think of is a catapult style shooter that I remember one team had in 2006.
that seems really hard to get accurate....
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Unread 04-01-2009, 18:45
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Re: Robots design?

Thinking outside of the box for this one wasn't a problem for us.
Building outside of it, well, that should be interesting...
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Unread 04-01-2009, 18:48
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Re: Robots design?

Quote:
Originally Posted by Lesman View Post
I can't think of a way to shoot the balls. The most effective way to shoot in Aim High was feeding a ball through 2 pairs of spinning wheels but with these orbit balls I see a number of problems. It would be difficult to apply pressure, as they deform (and break) easily. Furthermore they do not have a uniform surface, to shots will be inconsistent. And, the fabric covering will decrease traction (especially compared to the rubbery foam in the nerf balls). I really can't imagine an effective shooter based on a softball pitcher model.The best I can think of is a catapult style shooter that I remember one team had in 2006.
I think you could still use a softball pitcher design, but yeah I think you are right about accuracy. But like Dean said, there will be some luck involved. I think that as long as you shoot enough balls in the general vicinity of your target, then luck might be on your side.
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Unread 04-01-2009, 18:53
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Re: Robots design?

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Originally Posted by excel2474 View Post
I think you could still use a softball pitcher design, but yeah I think you are right about accuracy. But like Dean said, there will be some luck involved. I think that as long as you shoot enough balls in the general vicinity of your target, then luck might be on your side.
Luck is going to be a big factor this year, with the slipperiness of the ball and its poor durability any shooter is going to shoot every ball with a different velocity. Although if a team finds out how to successfully shoot a ball with accuracy, then they have made one heck of a bot.
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Unread 04-01-2009, 19:07
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Re: Robots design?

We predict to see many resurrections of 06 bots + 02 bots. And a little hint of 05 thrown in there.
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Unread 05-01-2009, 00:47
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Re: Robots design?

Quote:
Originally Posted by Akash Rastogi View Post
We predict to see many resurrections of 06 bots + 02 bots. And a little hint of 05 thrown in there.
people are forgetting about using the same strategy that some teams used in 2004

a: get the balls
b: dump them off to the HP
c: let the HP do his/her job and shoot em in

seems similar to 04 doesn't it?

(06 was pretty much the same thing, i could see a catapult system or a softball pitcher type shooter coming into play). What people don't realize is this, in 06 you were shooting at a still target, some teams could move in any direction and still score because of their cams and programming, but this year, thats a whole lot harder, because these targets are moving as well, that doesn't sound as hard as it is, but think about it this way

it takes a ball say .5 seconds to get ot the goal. because the goal is not fixed, the goal can move an ANY direction between that period, you will need to shoot and program accordingly... THIS is where luck comes into play,

(well, maybe not luck, but more of a mental game.)
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Unread 05-01-2009, 02:04
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Re: Robots design?

We're not going to be able the reuse our flywheel design from the Aim High bot. That thing would rip these balls to shreds, and I can't imagine how hard it would be to turn on this floor once the flywheel was up to speed.
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