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#16
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Re: broken robot DOOMS an alliance
i beleive that the penalty of a loss of a supercell but i believe that if a team is good enough that (especcaly in a final allaince) the loss of a super cell is no big deal. Because yes a potentiol 60 pt swing is huge but remember first gave the field 120 regular moon rocks so getting a score by itself could be pretty hard, then a team to even get their super cells they would have to transport a empty cell across the field (another feat that might be harder than you think), and then the team would have to score with the super cell where realisticly they would have at most 4 shots with them. so in my opion a go for the kill don't let up mentality might serve you better.
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#17
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Re: broken robot DOOMS an alliance
One thing you sorta have to factor in too is the use of the tongs to pick up the moonrocks, that should slow down a human player from dumping all of their rocks during autonomous period
but yes if you robot kicks the bucket in the middle of the field early in a match, ur alliance is going to need to bail you out |
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#18
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Re: broken robot DOOMS an alliance
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#19
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Re: broken robot DOOMS an alliance
From the looks of things it's around 20 or so, but here's one other thing to remember:
At the kickoff (at least the one in Denver, CO) the trailer had PVC pipe or something close to that instead of pool noodles. Since most likely the pool noodles will have a much greater radius, it could limit the total number of balls that could fit in the trailer or hook onto one of the noodles. |
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#20
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Re: broken robot DOOMS an alliance
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#21
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Re: broken robot DOOMS an alliance
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And there are no lights on the trailer. |
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#22
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Re: broken robot DOOMS an alliance
i thought the wheels on the trailer where omni wheels...
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#23
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Re: broken robot DOOMS an alliance
if your alliance partner breaks down and is a sitting duck, ask them if they dont mind being knocked completely over lol. if their trailer is on its side and the opening is up against a wall, that will stop the other alliance completely haha!
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#24
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Re: broken robot DOOMS an alliance
Except that intentionally tipping a trailer will get you a penalty. <G32>
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#25
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Re: broken robot DOOMS an alliance
They aren't; they're rover wheels. Section 6.4.
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#26
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Re: broken robot DOOMS an alliance
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But, that brings in its own problems... If you have a really good scoring/herding/whatever robot that you think can win on its own without the detriment of the other 2 moving goals to be scored against with, then the other 2 robots could simply e-stop, and reduce the opponent's ability to score. Not really GP, but as much as everyone likes to say that FIRST is not about the robots, or the competition, there exists a set of people among us that will take advantage of any opportunity afforded them that might aid them in winning. Sad, but true. |
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#27
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Re: broken robot DOOMS an alliance
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#28
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Re: broken robot DOOMS an alliance
True, I hadn't thought about that strategy. It means that your drivetrain had better be robust, and not break. (This exact point is what really scares me, I really dont want to be a sitting duck.)
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#29
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Re: broken robot DOOMS an alliance
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#30
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Re: broken robot DOOMS an alliance
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Then if that were the case, I would expect to be told by the Referees that a goal is not in play, & if I wasn't told that during a match, & put a lot of balls in that one as opposed to the other 2, and thuse, they did not count, I would be more than a little annoyed. I want to see it be that a Dead robot's goal still counts for game play. The other teams can still move it out of the way, & that just makes the acquistion of the Super Cells by the team with 2 functioning bots to counteract the 20 moon rocks the other team placed in the dead robot's goal that much more important! |
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