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#16
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Re: <R11> Craziness!!!
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#17
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Re: <R11> Craziness!!!
I believe a good part of this is the fact that they expect teams to lose control of their robots every now and then.
Do you want a robot sliding out of control towards the edge of the field with a 5-foot long manipulator sticking off of it? |
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#18
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Re: <R11> Craziness!!!
Didn't a similar rule exist with Aim High, a game which also had a somewhat similar goal? Wasn't there quite a bit of robot diversity that year?
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#19
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Re: <R11> Craziness!!!
Preface: Imagine me being contrary!
Personally, I think <R11> is the single best rule in the manual. This creates a challenge we haven't really seen before (Aim High had a little wiggle room) that I believe will create a plethora of designs and functions. This forces teams to create elegant and efficient designs, and pushes the inventive envelope. Think of 2007. That game was the antithesis of 2009 - teams created huge, delicate manipulators that were protected (overbearingly so - ?) by the rules. Most of the robots there were carbon copies of each other, with only a few exceptions. Every offseason, FIRST participants clamor for a new game, one with new and distinct challenges, the likes of which they have not seen. Well, here it is! (At least they're not making us climb Regolith ramps! ) |
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#20
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Re: <R11> Craziness!!!
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The shooter mechanism must remain within the original starting dimensions of 28 in (711 mm) by 38 in (965 mm) by 60 in (1,524 mm) tall. AND No part of the robot may ever extend more than 60 in (1,524 mm) above the floor. If a robot is more than 60 in (1,524 mm) high, and it shoots a ball or blocks a ball from being shot, a 5 point penalty per ball will be assessed. so you still had outside the 28x38 with anything except a shooting device. I would be ok with a rule like this. |
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#21
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Re: <R11> Craziness!!!
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At first I thought of all these arms and things to pickup, shoot. throw, dump, etc. and almost all involved things that left the "box". This forces you to think outside ("inside"?) the box, because the obvious way is impossible. You have 2 choices: make a square herding bot or rethink how you have done things in the past (especially different from last year, for people who haven't been around since those other games, as I personally have only been through Overdrive). |
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#22
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#23
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Re: <R11> Craziness!!!
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A tube which when filed with balls is extended like an arm to quickly drop all balls directly over an opponent's trailer A Hungry Hungry Hippo style ball pickup A javelin type pickup A javelin type disposal A simple claw and arm and many more. |
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#24
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Re: <R11> Craziness!!!
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There is no rule that says every robot has to be different. And just because each robot looks the same, that means that the matches will be decited by the internal workings of the robot, the drivers and the human players...which is just as interesting. |
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#25
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Re: <R11> Craziness!!!
r 11 is not correctly read..in their video it shows a robot with an arm...
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#26
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Re: <R11> Craziness!!!
Last year the video also showed a robot breaking the height barrier in the opponent's home stretch which was against the rules. Don't read too much into the video, it's meant to show the game not to show you every rule.
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#27
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Re: <R11> Craziness!!!
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#28
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Re: <R11> Craziness!!!
I've seen a lot of people over react to this rule. It's just another design constraint. Everyone's response to the wheels is just "well, it's part of the game" and it is, so is R11.
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#29
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Re: <R11> Craziness!!!
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After a comb-through closest situation I could find to a <R11> penalty would be in this picture http://img380.imageshack.us/my.php?i...icture3mj1.png Here a robot swings its arm to launch a ball and the arm swings outside it's base area. However as you can see throughout the movie this robot has a square base meaning that it left extra room along its front to allow for this motion. |
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#30
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Re: <R11> Craziness!!!
If you decide to pursue this idea and would like assistance please feel free to contact any 1529 member. Our 2008 robot borrowed this design.
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