|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Re: Anybody really dis-like the game?
Poor Royal Assault (356), we feel for them as fellow users of custom wheels.
Hahaha |
|
#2
|
|||
|
|||
|
Re: Anybody really dis-like the game?
Quote:
![]() |
|
#3
|
||||
|
||||
|
Re: Anybody really dis-like the game?
My views towards Lunacy have changed vastly.
While watching the animation and for the rest of Saturday I flat-out hated it. I hated the simplicity and the design restrictions. The only thing that seemed cool was the drifting and no ramming/pinning penalties. One day later while designing the robot and after sleeping on it I am really looking forward to it. I think that it will still be a good game to watch/play and that there will still be plenty of great/cool robot designs out there despite the limitations. I do however have one thing to say as a team that hosts a pre-ship scrimmage: 120 Wild Time Orbit Balls ................ ~$1200 24'X50' of Regolith ................... ~$1300 Knowing that you will most likely never need these again....... Priceless |
|
#4
|
||||
|
||||
|
Re: Anybody really dis-like the game?
I believe Theo the word used to describe that is PAINFUL.
|
|
#5
|
||||
|
||||
|
Re: Anybody really dis-like the game?
I think the people who are decrying this year's titles like "commander" and "mission specialist" as "too immature for us adults" need to stop taking themselves so seriously.
One, FRC is designed for pre-college students so nobody playing the game can consider themselves a legal adult. Second, these names are ripped directly from the titles used for NASA astronauts (and they don't seem to mind them). Third, if the idea is to simulate a real-world challenge (such as moving/mining on the moon, which thousands of "real" engineering are currently working on), then its appropriate to used the correct vocabulary to extend the metaphor. Fourth (and MOST importantly), I think you'll find that so-called "adults" who are so full of themselves as to think they're "above" a little goofyness like special titles aren't much fun to be around anyway. In fact, I think the only real criticisms could be that (1) it makes the game less accessible to the general public (since they have to learn vocabulary), and (2) at first it's harder to talk about with teammates (though that will fade quickly). My $0.02 |
|
#6
|
|||
|
|||
|
Re: Anybody really dis-like the game?
Quote:
And finally, in my opinion, the obvious effort to even the playing field in this game is, while well-intentioned, going to have the opposite effect. It is strikingly similar to what has happened in Formula 1, which used to be practically open in terms of car and engine design. However, lately there have been increasing efforts at regulation and standardization-some of them have been for safety and some to cut costs, but many have had as a stated goal the improvement of competition. However, they have had the opposite effect. In the past, teams could come up with really innovative ideas to provide an advantage, and many did; famous examples of which include the Tyrell P34 and theBrabham BT46B "fan car", which ironically enough is apparently banned in this competition just as it was in real life. These days, however, in order to eak out any improvement, teams must do hours upon hours of expensive wind tunnel work, use gigantic simulators to test any part thoroughly before even considering trying it, and basically spending millions upon millions of dollars for improvements of tenths of seconds. Lunacy will be similar-IMO, the most important factors in this game will be the human player, the drivetrain, programming, and the driver. The first factor is essentially a wash, despite some concerns over "basketball players" or the like. But the rest will not be. Sure, many teams will have to rethink their drivetrain and we will thankfully see the disappearance of the "trick" wheels, but the veteran teams will still have an advantage. We all know that. Programming will be even worse-I'm sure you have all seen the talk about here about traction control, anti-lock braking, and all the other three-letter abbreviations standard on new cars of the day. How do expect any programmer new to FRC to handle any of that? And given the new surface and quickly disappearing game pieces, the only drivers that will have much practice will be the ones on teams that can afford the game field, and in these economic times, there are not many of those. |
|
#7
|
||||
|
||||
|
Re: Anybody really dis-like the game?
I have their button on my wall, it's 357.
One of our mentors from last year was with those guys and he showed me there custom mechanum wheels, I bet those guys were stunned... I bet that also has to really suck. I'm a big fan of mechanums and omnis... |
|
#8
|
||||
|
||||
|
Re: Anybody really dis-like the game?
I'm going to skip most of what DeepWater said because I agree with him and there is no sense in me just re-saying everything he did. Lets just pick up some other scraps.
Quote:
Quote:
No, nobody is saying you have to pass all the kids, I'm just saying they should all get to take the exam. What high school a student attends has NOTHING, and I mean absolutely NOTHING to do with the student's natural talent, determination, work ethic, or any other estimation of merit. The high school you attend is a reflection of many factors: primarily your parents income because of the relation of housing prices to school district quality. In the case of private schools it still normally based on your parent's income because your parents must pay for the school. Even if the student gets a scholarship there is still the question of the parent's dedication to providing transportation to the school every day for at least the first two years until the student is of legal age to drive, then either continuing to drive or finding the financial means to provide the student with the car. In short: since the merit of the student has a minimal impact on what high school the student will attend it seems pretty reasonable to minimize the advantages of attending one high school over another. FRC is a high school activity. Thus, it is reasonable to minimize the advantages of showing up on one team over another. Let them fight it out for the trophy on their own merits, to do anything else is an insult to their potential. Quote:
And if you look at your own words, I think you will find yourself agreeing with me ![]() Quote:
) will be able to rise above those who simply once had a member, ages ago, who happened to find a particularly impressive solution to the "driving on carpet" problem or have a fat checkbook. This system should reward exactly teams with the qualities you mentioned.So why do you object to it? |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| i am really bored and fell like making things | videoguy | Chit-Chat | 0 | 09-03-2007 19:22 |
| What it's really like....... | Tri_Lam | Rules/Strategy | 2 | 06-03-2007 23:02 |
| What teams would you really like to meet at a FIRST event? | ZPaul | General Forum | 107 | 23-07-2006 02:26 |
| No really, what do you think the game will be like? | Joe Matt | General Forum | 27 | 06-01-2004 10:12 |
| Is it really just a game? | ThePaleOne | Chit-Chat | 0 | 13-01-2003 01:09 |