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Unread 04-01-2009, 20:13
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Question Wheel Confusion

Quote:
The wheels supplied in the 2009 KOP are very different from previous years’ kit wheels. The tread material is Celcon M90, and has the following coefficients of friction on white, rippled fiberglass plastic sheet

Inline, static: 0.06
Inline, dynamic: 0.05
Transverse, static: 0.14
Transverse, dynamic: 0.10
can someone please help understand what all this means?
what is the difference between all of these terms?
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Unread 04-01-2009, 20:24
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Re: help me please

Sure.

Inline means straight ahead. A bicycle wheel usually rolls inline and not traverse.
Traverse is sideways. If you grabbed a bicycle by the wheels and dragged it, that's traverse.

Static means not moving relative to the ground. On a bicycle, unless the wheels are skidding, that's static friction. Note that this doesn't mean the wheel is not moving, just that it is not slipping against the ground.
Dynamic means it is slipping.

So, a wheel happily rolling down the field with no slip sees 0.06. One skidding down the field sees 0.05.

What does 0.06 mean? 0.00 means there is no friction at all, 1.00 means they are solidly locked (maybe glued together?). Anything in between is how much they can slip, or more accurately how easily they can slip against each other. This Coefficient of Friction is denoted by the greek letter Mu.

A rubber tire against dry pavement has a Mu of maybe 0.8 or 0.9
That same tire has a Mu of about 0.1 or 0.2 on smooth ice.
A spiked golf shoe has a mu close to 1.00 on carpet.

Does that help?
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Unread 04-01-2009, 20:25
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Re: help me please

static friction is the friction you have when your wheel is not sliding on the floor. (not skidding). i assume that dynamic friction is the same as kinetic friction and that is the friction you get when you are slipping on the surface (skidding). inline is when the motion is being forced in the direction that the wheel is supposed to move. transverse is when the wheel is being forced in the direction perpendicularly to the face of the wheel.

hope this helped

-Hamzah
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Unread 04-01-2009, 20:26
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Re: help me please

missed it by one min....
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Unread 04-01-2009, 20:36
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Re: help me please

yes. very much. thanks.


so if im understanding this right, than if the wheel is static, and sideways(transverse) than it has twice the grip? than if it was inline? is that right?
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Unread 04-01-2009, 20:43
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Re: help me please

Yep, that's right.
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Unread 04-01-2009, 21:06
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Re: help me please

Quote:
What does 0.06 mean? 0.00 means there is no friction at all, 1.00 means they are solidly locked (maybe glued together?). Anything in between is how much they can slip, or more accurately how easily they can slip against each other. This Coefficient of Friction is denoted by the greek letter Mu.

A rubber tire against dry pavement has a Mu of maybe 0.8 or 0.9
That same tire has a Mu of about 0.1 or 0.2 on smooth ice.
A spiked golf shoe has a mu close to 1.00 on carpet.

Does that help?
Don,
That's really not a correct description of friction. A Mu of 1.00 does not mean two surfaces are solidly locked together. There is no limitation that mu must be between 0-1. In fact many object pairs have a mu greater than 1.00. Mu is a dimensionless constant found by comparing the downward force on an object to the force resisting its motion. For example in you have a 120 lb robot a mu of .05 means only the wheels can exert 6 lbs of forward force using friction before they being to slip. If the wheels have a mu of 1.5 then the robot can exert 180 of pounds of force using a frictional connection to the ground before slipping.

A real world example of a mu higher than one would be copper on copper 1.3 silver on silver 1.5 etc. source: http://www.engineershandbook.com/Tab...efficients.htm
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Unread 04-01-2009, 23:56
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Re: Wheel Confusion

And as a point of reference the old roughtop/wedgetop tread used by many teams prior to being made instantly obsolete yesterday has a CoF around 1.2-1.3 on the old playing carpet. Alas, it is a whole new era...
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Unread 05-01-2009, 00:06
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Re: Wheel Confusion

how is this supposed to simulate traction on the moon? .05 is like 1/20 what we had not 1/6?
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Unread 05-01-2009, 00:09
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Re: Wheel Confusion

The surface of the moon is dusty, from what I hear. The gravity is 1/6, which would generally make the friction 1/6. The only question is what is your baseline for friction on a dusty surface on Earth.

I don't think they really are aiming for literal accuracy here, the moon theme is just that, a theme.
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