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#1
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Re: Anybdy like the game?
No it didn't. Teams had a maximum of height of 60" (starting), but were allowed to expand in other dimensions.
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#2
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Re: Anybdy like the game?
yes but your shooter could not leave the starting envelope, and any appendage to appendage contact was a penalty.
I think what I was meaning to say is in 2006 you were more limited to expansion than in previous years. |
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#3
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Re: Anybdy like the game?
And lets not forget that only the signal light, not the CPU need to be visible from 3' in front of the robot in its starting position. That is a nice change.
And the flag is gone, too... it actually was a bit of a pain to figure out how to mount it and was a limiting factor on design (at least our designs) the last three years. Not a major, factor, perhaps, but a real one. But most of all, I like the fact that having a slippery playing surface forces a paradigm shift on all the teams' drivetrain designs. You can bet everyone is re-thinking their robot literally from the ground up this year! Jason |
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#4
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Re: Anybdy like the game?
I love it.
My main concerns with FIRST over the years have included: 1) An insular culture. This is a nearly universal problem with organizations, but FIRST has always claimed to be about reaching out and bringing in new people and teams, to show them the fun and success they can have in the world of engineering. It has sometimes succeeded at this, and other times failed. Our team actually dropped out for two years because of the difficulty we had understanding and being included in FIRST's culture after our first go at it. 2) The elite teams. No offense intended, folks, but I side with underdogs and those who are dealing with limited resources. 3) Status symbols. For instance, I don't find the trend toward "status" wheels necessarily good, impressive though they may be to look at. 4) "Dialed-in" drive-trains, frames and manipulators. Anyway, this game addresses a number of my issues. No status wheels here. Tried and true ways of doing things no longer will work. And the comments from Dean and the leadership at the kickoff implicitly refocused us on opening the game and FIRST culture to allow a chance of innovation and success for more types of teams. I also love the number of constraints. It really adds to the challenge. Without giving away too much, I will say that the direction that our team's students may be taking their strategy and design means I will not be at all surprised to find more innovative approaches from other teams this year than I've ever seen. |
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#5
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Re: Anybdy like the game?
I do like this game. As I posted in the thread about disliking the game:
Quote:
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