|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||||
|
|||||
|
Re: 4WD Turning Difficulties
Okay, so here is a crazy thought I had...
If you did a 4WD in the same configuration as a omni-wheel drive... ...(like this) (In the same fashion as "The Pre" ) |= Chassis Perimeter // = Wheels . = space filler ___________ |//...........\\| |................| |................| |................| |\\...........//| Would the low amount of friction on the wheels allow the robot to move like an omni-drive? I don't know how slick the flooring is because I was not able to attend a Kick-off. But from what I have heard, it sounds pretty slippery. Any guesses on how well this would work? Edit: Hachiban beat me to it! Last edited by GarrettF2395 : 05-01-2009 at 02:36. |
|
#2
|
|||
|
|||
|
Re: 4WD Turning Difficulties
Quote:
I'm pretty sure that this would "work" but, without really being a physics person, and not having crunched the numbers, I would think it would be even worse than a 4wd with the wheels on the corners. |
|
#3
|
|||
|
|||
|
Re: 4WD Turning Difficulties
You are correct. This will work, however, the math proves you are not getting the full force of straight in line wheels and mechanums have a tendency to be difficult to steer straight plus a tendency for the operator to over correct. That's why so many teams experiment with a gyro feedback to help drive straight and side to side. The low friction of the surface means that the gyro would try to stop a skid but only manage to spin the wheels really fast... the exact opposite of what you need. Slower speeds seem to give more control but they're... slower. speed will be a factor in this game almost as much as friction.
Just my 2 cents Steve Quote:
|
|
#4
|
||||
|
||||
|
Re: 4WD Turning Difficulties
Purely anecdotal, but tonight we put our bot on regolith, and managed to steer without too much difficulty. It is a 4WD in standard ("portrait") orientation, with the difference being we incorporate a shorter wheelbase (to increase the space for the gullet). To use the now-standard way of drawing:
| . . . . . . . . . . . .| | . . . . . . . . . . . .| |_______________| | [[. . . . . . . . .[[ | | . . . . . . . . . . . .| | . . . . . . . . . . . .| | . . . . . . . . . . . .| | . . . . . . . . . . . .| | [[ . . . . . . . . [[ | ________________ While I can't say I've read every word of this thread (and especially not all the links off of it), I have to wonder what we did "wrong" to get it to steer. Could it be the shortened wheelbase? (Yes, pictures coming) |
|
#5
|
|||||
|
|||||
|
Re: 4WD Turning Difficulties
The shortened wheelbase will make a big difference.
We got our new wood chassis rolling tonight http://www.youtube.com/watch?v=Yb8IPQYp_M0 The concrete floor is pretty smooth, and it probably has a bit more friction than the proper material (which we need to buy soon!). Handling is pretty good...all things considered...but having it light, no trailer, wrong floor, everything will be different in the game. |
|
#6
|
||||||
|
||||||
|
Re: 4WD Turning Difficulties
Mr. I,
Did you have the trailer attached during your driving? We noticed a considerable difference with and without the trailer. Driving without the trailer was quite fun, but driving with the trailer was just painful. Paul |
|
#7
|
||||
|
||||
|
Re: 4WD Turning Difficulties
Good point. Tonight, maybe?
|
|
#8
|
|||
|
|||
|
Re: 4WD Turning Difficulties
"I have to wonder what we did "wrong" to get it to steer. Could it be the shortened wheelbase?"
The spreadsheet model (http://www.chiefdelphi.com/media/papers/1917) predicts that you should NOT be able to turn a "portrait" tank drive robot, if you use the published coefficients of friction. However, I've seen several posts which claim that the .14 lateral coefficient of friction is overstated. If you put lateral coefficients more like the in-line coefficients, the model computes that you will indeed be able to turn. |
|
#9
|
|||||
|
|||||
|
Re: 4WD Turning Difficulties
Quote:
|
|
#10
|
||||
|
||||
|
Re: 4WD Turning Difficulties
In addition to the CoF values, where is your CG at? Moving it rearward helps your turning significantly.
|
|
#11
|
||||
|
||||
|
Re: 4WD Turning Difficulties
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| IR Difficulties | AmitCarmeli | Programming | 3 | 11-01-2008 20:49 |
| Technical Difficulties | muy dificil | Programming | 0 | 13-10-2005 11:25 |
| Default Code Difficulties | Drok00 | Programming | 3 | 02-02-2005 20:56 |
| FIRST Technical Difficulties at Rutgers | aka Scott White | General Forum | 10 | 27-03-2002 14:40 |