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#1
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Re: Anybody really dis-like the game?
But you must also consider that while you enjoy dressing up in a lion suit it is still viewed as informal and unprofessional. My problem with the theme of the game is that it comes off as a child's game when presenting to companies or describing it to any one and the names of the game pieces are somewhat difficult to associate with the objects. Which would you rather say to a CEO of a company who is considering donating money? Which is he more likely to understand. "The payload specialist throws the moon rocks into the crater" or "The human player throws the orbit balls onto the field?"
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#2
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Re: Anybody really dis-like the game?
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Last edited by Adam Y. : 05-01-2009 at 14:08. |
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#3
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Re: Anybody really dis-like the game?
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I've sat in on different judges' panels during the off-season, in different parts of the US, in different years, and judges who are not members of FRC teams but rather, guests, often representing sponsors of the competition, start talking about a participating team, FRC 1902, Exploding Bacon. The name, the cheer - could be perceived as informal and unprofessional. Not a chance. The name is always seen as fresh, exciting, eye-catching. The cheer - fun, enthusiastic, infectious. The team - professional. I've sat in the stands at many events and talked with VIPs - potential sponsors, politicians, school board members. Their eyes are focused on the competition and the attitudes of the partnerships between the students/mentors, the alliances, the teams working with/listening to the refs. For the most part, the teams represent themselves and the FRC program well at the event they are competing it - having a great time and showing respect for the game. The respect shown is the key towards reflecting professionalism. -- I'm not so sure that this game makes everyone a rookie. It poses a challenge and it is different in many ways but it does not detract from the experience of the veteran teams. As for the rookie teams in 2009 - unless the same materials are used in 2010, does this mean they will be repeat rookies? Or does it mean that in 2010, they will have had a year's worth of experience in FRC and that will help them adjust/adapt to the 2010 game challenge? Last edited by JaneYoung : 05-01-2009 at 14:31. |
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#4
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Re: Anybody really dis-like the game?
I don't get why everybody says all teams are rookie teams this year. The great teams of past years will still be great. The rookie teams will still be.... well, rookie teams
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#5
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Re: Anybody really dis-like the game?
Meh, I'm an eternal pessimist... but I initially liked this game. Interesting concept of a super low friction course with the only goals being attached to robots.
However, the more I look at it, the more I think I see how it will work out. And, of course, I have a lot of suspicions. First I'll just gripe a bit... I don't like the idea of the human player being so vital (if you want human involvement, look at the drivers. Yeah, keep looking.), although I did like in rack and roll how a human player technically could score, but it was very difficult and luck based. Here, it looks like human players will get at least 50% of the points in the average games. I dislike the no expansion rule. Make it so that we can't interfere with our own trailer (blocking points going into it), but please don't prevent us from going outside of the box... Honestly, I can't imagine any effective design that needs to go very far outside of the starting configuration, but even just a foot out of the box allows much more accurate dumping of balls into a trailer. And this game looks like it will need all of the points it can allow to be interesting. I don't really like the low friction this year all that much. I don't hate it, but it's not really an engineering challenge. It's a limitation... sure, you can do some things to compensate for it, but its not a very interesting challenge in itself. The real challenge is the fact that the robots will all be moving like drunken ice skaters with their arms duct taped to their sides, trying to throw balls into other ice skaters' backpacks while everyone moves around in a big mess. And with a lot less acceleration than ice skaters. As others have said, this year's robots will be very poor demonstration bots, so keep those 2008 bots together. Now, game play issues that I foresee: Wheel scuffing. With the absurdly low friction between the wheels and the floor, the slightest difference in surface of the wheels could provide a huge boost in traction. The rules allow for wheels to have normal wear and tear from running them on floors, but disallow deliberate modification to improve traction. Well, in the whole 10 minutes of dinking around with the wheels on a robot frame that we did, the wheels look like they've been sandpapered and scuffed severely just from running on some slightly (haha) dirty tile. And even a tiny gain in friction can provide a massive increase in power to the ground (a .02 increase in the coefficient of friction is between a 30% and 40% gain in friction), and it will be very noticeable. How is this going to be policed? Must we have pristine wheels to be allowed to compete (and thus never let them touch anything but super clean and smooth competition-like floors?), or will some scuffing be allowed? And if it is, how much is the cut off? Just run the robot over concrete for 10 seconds and you probably doubled your traction on the "regolith." Anyways, in looking and the time allowed for supercells to be in play and the maximum acceleration of a robot (without a fan), I found that it would be almost impossible to grab a supercell from the far back and run all the way to the other side to find a robot and dunk it within 20 seconds. Instead, you would have to use the carpet along the walls. I think this game will devolve into carpet scooting, with the "regolith" being a no-go zone for most of the match unless you get pushed out into it. People will vie for position on the carpet and use it to move around, coming off of it to perhaps try and coerce someone else near a friendly human player. Basically, a race track with an ice rink in the middle. You won't want to come off of the carpet unless you want to make a move on someone because you would become an easy target. If you're on the carpet, you're essentially immune to anyone pushing from the ice unless they get to the carpet and gain footing. You would also be able to wiggle your trailer out of the way easily enough if you're on carpet. Interestingly, a carpet strategy will require a car-style driving system since only one set of wheels can be in contact with the tiny strip of carpet. That is, unless you like sliding along the walls for the entire match until someone bumps you out of your rut. I do like that the best strategy on the regolith will probably be a coordinated push by one alliance against a straggler of the opposing alliance in the effort to get them into a corner near a human player, and perhaps dump a few balls into the trailer if possible. Two or three robots will always win a pushing contest against one in this game as long as the two push in a similar direction. Bah, I'm rambling a bit at this point and I've lost any cohesive conclusion that I might have had in mind, but there are some of my thoughts. I think this will be a very defensive game with most robots sticking close to the carpet and their "safe zones" near their alliance human players, since that nearly eliminates any potential loss of control and scoring against you. *edit* Oh yes, and I hate how a practice field is out of reach for the vast majority of teams. Over $1000 dollars for a reasonable recreation of the field is ridiculous, so very well financed teams (or teams near very well financed and nice teams) will be the only people coming in with real driving experience. Everyone else is going to be scuffing up their tires practicing on much higher friction surfaces, or getting somewhat closer experiences off of waxed tile. No real drive experience is bad enough, never mind how hard robot on robot scoring is going to be in general due to positioning... Last edited by Moreau : 05-01-2009 at 14:44. |
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#6
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Re: Anybody really dis-like the game?
I don't like how humans can throw balls at the robots to score points. Jeez all you have to do is get the future NBA star at your school to throw and you can stack the game towards you.
Does anyone else see this as a threat? |
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#7
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Re: Anybody really dis-like the game?
Wasn't a problem in 2001,2002 or 2004.
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#8
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Re: Anybody really dis-like the game?
Me too. I understand trying to have more human involvement during the game, but seriously, it seems that they have cut the actual robots role down to just about nothing. It will be interesting to see what people do to overcome this, but with the human scoring option, it will not have a high priority on teams schedules, and if they really do much it will be something minor right before shipping.
Also, another thing I don't like is the fact they changed some of the rules so much. Especially the expansion rule, and the fix-it window rule. What do they expect us to do, compete with robots that has something seriously wrong with it that does absolutely nothing much anyway? Well, at least we know why this game this year is called lunacy. |
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#9
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Re: Anybody really dis-like the game?
Maybe I am just crazy but I still think that anybody with a basketball player on their team will get some serious points. This is a robotics competition and when you have a human side by side of a robot trying to score doesn't it kind of defeat the purpose of a robot?
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#10
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Re: Anybody really dis-like the game?
Quote:
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#11
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Re: Anybody really dis-like the game?
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1. when was the last time your robot pulled a trailer? 2. when was the last time your robot pulled a trailer on ice? 3. when was the last time your robot pulled a trailer on ice with the other robots also pulling trailers on ice? I think the robots are going to be a wee busy this year but then again, I might be wrong, I've only pulled a trailer with my truck on the road in slick conditions. |
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#12
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Re: Anybody really dis-like the game?
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Fix it windows, I know that when I publish a change to a customer at work and have it break I dont have a week to go back to my code, I have a couple hours while things are broken and I have to fix things with the errors flying in. Eliminating fix it windows is, in my opinion ok. The only exception would be for Michigan teams, recall, we no longer have Thursday as a practice day so most of our matches are real matches. And frankly, if you build a machine that has something seriously wrong with it why should you get to copy the machines that are not wrong? Go play poker by that logic, "Oh, well, I shouldn't have put this much money on my hand because your hand is better, let me deal hands again so I can win." Expansion, it is limiting, do I like it? No, but I will live with it and design around it. It could be fun to try to design a smaller robot with the larger control system. Think of it as a challenge not a limitation. Ive said it before, I'll say it again, this game is growing on me. It is going to prove to be an interesting game to say the least. |
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#13
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Re: Anybody really dis-like the game?
Also do you guys not realize that even if that basketball player you chose to be your human player is so great at shooting baskets, the dynamics of this game are TOTALLY DIFFERENT. The kids we chose as human players WHO ARE KIDS ON THE BASKETBALL TEAM said themselves that THEY NEED TO PRACTICE TO BE ABLE TO DO WELL IN LUNACY. The mass of this ball and a basketball are two totally different things.
People really need to stop whining and get over things, and quick. And yes, I am in fact implying that you are explicitly whining about this way too much. If your team wasn't opportunistic and diverse enough to have students from throughout the school's extracurriculum then it is your loss. Don't go assuming and patronizing teams that are diverse and actually have those athletic future engineers. Instead of complaining about how unfair it is, consider how unfair you are being in your assumptions about other teams. btw, THIS came from a student who's team is almost completely student driven and is proud of our self created accomplishments just to dispel all that "elitist" crap. I'm seirously for the first time, tired of it. Last edited by Akash Rastogi : 06-01-2009 at 01:31. |
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#14
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Re: Anybody really dis-like the game?
Design and build the robot, play the game, then assess how you feel.
Its proven that many change how they feel once the game is played out. Heck, it even changes from week 1 -6 as the game strategies evolve. The idea of changing the surface was gonna happen sooner or later, and establishing rules to protect robots from breaking all over the field, definitely was a factor, in that strict footprint rule. |
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#15
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Re: Anybody really dis-like the game?
And really guys, How athletic do you need to be to stand in one spot and toss plastic balls at targets. It's more about hand-eye coordination than athleticism. Humans and robots interact in the real world, so why not have them interact in FIRST?
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