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Unread 05-01-2009, 18:56
bduddy bduddy is offline
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Re: My case against <G14>

Quote:
Originally Posted by Kims Robot View Post
The way I explained it to my new students is that FIRST wants to see a more evenly matched game, and the *intent* is to discourage defense and encourage offense. There are plenty of valid arguments here and my own personal feelings are that the rank points are enough to try and keep this in check, but FIRST makes the rules. Im sure we will see modifications coming up (ie the 0 issue, and that its based on raw score not penalized score), but again the idea here is to build a robot that can score, not a robot that battlebots the other robots... that's how I explained it at least.

The initial thing that worried me about this rule was mostly that how is a coach to know the score at all times?? What if its 62 to 30... I cant imagine that is easy to judge with a bunch of robots running around and balls that just look like giant tangles. I dont even know how refs/scorekeepers could really accurately tell (although maybe FIRST has some way to keep the real time scoring updated well).

And then my last thought in reading through this thread, sort of spurred on by the discussion of scoring for your opponents... whether its "GP" or not... how do you explain that to a spectator? (same really goes if you are scoring in the terms of getting up your rank points). If Red Alliance is supposed to score in Blue's goals, how do you explain to the 8 year old sitting in the audience why Red is suddenly scoring points FOR Blue?

Whether its for rank points or to keep super cells, I think we will see scoring for the opposing alliances this year.
Huh? How, exactly, does this encourage offense? In my opinion, this will encourage exactly the opposite, as teams stop scoring with 30, 60, or more seconds left once they realize their victory is assured. Or, of course, the quite frankly embarrassing likelihood of teams scoring on themselves.

Quote:
Originally Posted by dmlawrence View Post
This rule also provides protection against crack shot Payload Specialists, which is in my opinion a more "fair" purpose.

David
Well, at least someone came up with something. (Sorry for my becoming increasingly sarcastic and confrontational, but this rule really is making me very angry because of how many flaws it has and how little purpose it has. I'm not trying to attack you, dmlawrence, at all.) I don't really understand what you mean, though. Can you explain it a little more?


And I'm a little disappointed that no one so far has responded to what I think was my most important point. FIRST has apparently assumed that blowout games are somehow bad and need to be eliminated. In my opinion, not only can a blowout loss be a valuable learning experience for a team, but an false close loss will certainly be no better.
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