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Unread 05-01-2009, 19:16
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<G14> + Random number Generator

Two teams play together and their alliance violated <G14> in match #14, and to add insult to injury they actually scored more than 3x the amount of the opposing alliance.

The random number generator, reading in white noise through the audio input from the galaxies light years away as a seed for the numbers, had crunched out a marvelous fate for these two teams:

Their next match is #21. they are playing together.

a riddle for you: how many super cells can their alliance hope to score in that match?

-Leav
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Unread 05-01-2009, 19:20
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Re: <G14> + Random number Generator

Answer: it depends on where they place their Payload Specialists.

It also depends on whether or not they rely on the Super Cells--if not, they won't care enough to enter Empty Cells.

With careful positioning, the alliance can score up to two Super Cells--the other two will have been removed either as Super Cells or as Empty Cells. If they are not careful, they will have no Super Cells.
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Unread 05-01-2009, 19:22
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Re: <G14> + Random number Generator

Quote:
<G14> CELL Count Modification – If the assigned ALLIANCE score for the last non-surrogate MATCH played by the TEAM was more than twice (2x) the opposing ALLIANCE score, then one EMPTY CELL or SUPER CELL will be withheld from the initial set of GAME PIECES made available to the PAYLOAD SPECIALIST for the TEAM. If the assigned ALLIANCE score for the last non-surrogate MATCH played by the TEAM was more than triple (3x) the opposing ALLIANCE score, then a second EMPTY CELL or SUPER CELL will be withheld from the initial set of GAME PIECES made available to the PAYLOAD SPECIALIST for the TEAM.
Each team's payload specialist will get two fewer empty or super cells. This is four fewer for the alliance. (0 for the alliance). However, there are four others that can be in play because of the other alliance. Since this alliance is obviously super awesome, they have the potential to get all four of them = 4 super cells = 60 points. Of course, it's possible that this might not happen, and they would score <4 super cells.
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Unread 05-01-2009, 20:02
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Re: <G14> + Random number Generator

If I am correct then each team has a payload specialist.

This could be interpreted as:
if your team's payload specialist is in the outpost thing - they take an empty cell.
if your team's payload specialist is behind the drivers plexi - they take a super cell.

or as:
if your alliance racked up a <G14> from two teams tripling the score then they take away empty cells or super cells in a what ever way they want.


I agree that the first is probably true, but the rules are somewhat ambiguous on the matter in my opinion.

-Leav
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Unread 05-01-2009, 21:05
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Re: <G14> + Random number Generator

Cells are taken away from a Team based on their previous match score. If your Team has no Super Cells, they can't take them away from you - they will take Empty Cells from your Team.
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Unread 05-01-2009, 22:17
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Re: <G14> + Random number Generator

Quote:
Originally Posted by GaryVoshol View Post
Cells are taken away from a Team based on their previous match score. If your Team has no Super Cells, they can't take them away from you - they will take Empty Cells from your Team.
I agree with this here.

Now look at it from the other stand point.
We all know how amazing the algorithm is for matching teams.
Imagine that the first match is with teams 1,2,3 v 4,5,6
1,2,3, win by over 3x the score. Their next match is 1,5,6 v 4,2,3
1,5,6 would have 2 missing game pieces even though 6 lost by the 3x score
4,2,3 would have 4 missing game pieces even though team 4 lost by the 3x score.
What would happen if for some reason team 4 ended up in this situation 6/10 matches for them. How fair is it to them to be down the 4 game pieces in 6 of their matches and they have been on the losing end of the stick?

Just something i was thinking of.
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Unread 05-01-2009, 23:50
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Re: <G14> + Random number Generator

Quote:
Originally Posted by Leav View Post
a riddle for you: how many super cells can their alliance hope to score in that match?

-Leav
Since this is a riddle I will try to be the first to guess 6, and hope it is the correct answer. 6 super cells could be in play (2 for penalized alliance, 4 for other) so they could all be scored in the same color trailers (you can hope right) .

This 6 super cell to occur, all of the following must happen:
  • One of the penalized teams is has their payload specialist in the outpost so only 2 empty cells are deducted from them, the other team in the alliance is not penalized and has 2 super cells.
  • The opposing Alliance is not penalized by <G14>
  • All 6 empty cells are exchanged for Super cells
  • The penalized alliance's 2 super cells scored into opposing alliance trailer(s)
  • The opposing alliance 4 super cells scored in their own trailers (scores on themselves). This can happen by their payload specialist throwing it into their own trailers, or entering them into the crater then opposing payload specialists obtaining the super cells and scoring them (I am not sure if robots can score any game pieces other than Moon Rocks, hopefully Q&A will clear up)
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Unread 05-01-2009, 23:53
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Re: <G14> + Random number Generator

I'm pretty sure you can, I can't recall any rule that says that if the Payload Specialist misses, the other team can't pick it up and score themselves.
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Unread 06-01-2009, 00:38
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Re: <G14> + Random number Generator

Yup, I'm too late... it's 6. Of course, this is assuming they don't get rid of <G14> tomorrow, which they won't do, but boy it would be nice

And menace101, who are you? I'm shocked to see someone from 840 here
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