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#31
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Re: 2 Motors is Faster?!
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**note: I'm not suggesting anyone make omni wheels this year** |
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#32
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Re: 2 Motors is Faster?!
Normal: yes, but it would violate other parts of that same rule (must-be-rover-wheels parts). at least, that's the way i see it.
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#33
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Re: 2 Motors is Faster?!
Because I'm too lazy to read through 4 pages of things
I'm going to just go ahead and post what a mentor and I though up of as the reason for the two robots. We figured that since the fricitional force is the normal force times the coefficient of friction, then a heavier machine would generate more traction. But according to Newton's First Law, an object in motion wants to stay in motion, and an object at rest wants to stay at rest. Therefore, for the heavier machine, the inertia of it is far larger than that of the lighter machine. We both felt that the four motor machine was heavier, but could not produce significantly more traction to counteract it's inertia. Therefore the 2 motor machine accelerated faster only do to its smaller inertia. |
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#34
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Re: 2 Motors is Faster?!
Quote:
Quote:
Jason |
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#35
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Re: 2 Motors is Faster?!
It seemed to me like the four motor drive wasn't *that* far behind. The difference in the times looked more or less neglegible. I'd wager that it could have gone either way, depending on the reaction times of the drivers, the charge of the batteries, and a multitude of other factors.
I think the point was that every drivetrain is going to be able to easily overcome the available traction, so torque is largely irrelevent this year. |
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#36
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Re: 2 Motors is Faster?!
Torque is extremely relevant, just not necessarily desired. You may find that lower torque drive trains work better, or there may be little difference in performance, but the important thing to remember is that available traction is the most limiting factor, not available torque.
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#37
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Re: 2 Motors is Faster?!
Paul is right, being able to control acceleration is the key to this game, at least as far as mobility is concerned.
The demo at the kickoff where they drag raced the 2 robots is a great example of this. From the audio, you can hear that these robots were spinning their wheels under full thottle for about 7 seconds. Estimating the distance they both travelled in this time puts their approximate acceleration at ~.8ft/s^2. This is only about half of the theoretical maximum acceleration rate of 1.61. Why? because rapidly spinning the wheels (burning out) greatly reduces the coefficient of friction. It looks like it drops by ~50% or so in this case. Thus, if you can figure out a good way to optimize your acceleration rate (AKA Traction Control), you will be able to easily out run anyone else who has not done so. Of course, you can only run until you get to a field boundary, but like with all games, getting there first is always a big advantage. |
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#38
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Re: 2 Motors is Faster?!
actually how does a motor on each wheel sound and maybe even an 8 wheel drive for the traction it would give you and a really big and slow gear ratio
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#39
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Re: 2 Motors is Faster?!
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I would tend to agree with the interpretation that "sideways" wheels are allowed, because the rules seem to clearly spell out their definition of "normal" in the parenthesis following the word. Quote:
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#40
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Re: 2 Motors is Faster?!
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I'm not saying "sideways" wheels are or are not allowed, only that statements in the rules within parenthesis should not be overly applied. |
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#41
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Re: 2 Motors is Faster?!
Why would you use an automatic traction system when there isnt any traction in the first place?
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#42
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Re: 2 Motors is Faster?!
if you can keep your wheels from slipping, that is a significant advantage. I've heard .06 and .05 for static, .05 and .04 for dynamic. Either way, you lose about 20% of your traction once you start slipping.
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#43
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Re: 2 Motors is Faster?!
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#44
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Re: 2 Motors is Faster?!
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A bot moving very slowly pushes much harder than one with spinning wheels. |
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