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#46
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Re: GDC you have failed us.
I think Overdrive is harder to design for then Lunacy because the game piece size, robot size constraints, auto-mode/remote-mote, and the general movement of robots.
In Lunacy, the balls are smaller, an auto-mode is easier to have (just moving around is just as good as anything), and the movement of robots is not as constrained as it was in Overdrive. I don't believe that a slick playing surface is such a huge obstacle to leap over. |
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#47
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Re: GDC you have failed us.
It's pretty simple...the more restrictions and deeper into the unknown you go, the greater and more interesting the challenge is to find that one "edge" that will set you apart from everyone else.
In other words...game on! Focus! |
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#48
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Re: GDC you have failed us.
I see that someone removed the youtube video. What's the reasoning for this? I was looking forward to seeing footage of a robot on a competition type floor with the provided wheels.
I understand that it's not the official trailer, not official weight, etc. But at this point, most teams have absolutely no idea how anything will handle with the wheels and floor any footage is helpful. This is the one problem I had with the game this year. No floor pieces were shipped with the KOP. I mean, even a 6 inch square sample would have been useful, as it currently stands, teams have to drop a huge amount of money to get any type of practice or even driving characteristics. Changing the floor was a good idea, failing to ship any type of representative sample of the floor was a horrible one. |
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#49
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Re: GDC you have failed us.
Quote:
I do have to ask: why are you so convinced that the GDC was attempting to "level the playing field"? (insert obvious joke about the Regolith being a largely level surface here). I do not recall any statement uttered during the kick-off broadcast or written anywhere in the rules that made that claim. All those that are so critical of the "Lunacy" game just 96 hours after it was unveiled seem to be making some rather large assumptions about the explicit and implicit intent behind the game design. I can tell you that some of those publicly stated assumptions (including those concerning the rationale behind Rule <G14>) are just flat out wrong. Perhaps there were reasons other than "leveling the playing field" (insert second obvious joke about the Regolith being a largely level surface here) that might have affected the design of the game? Maybe the obvious interpretation is not the only interpretation. Or even a correct one. And in that same period - a period in which NO ONE has actually built their competition robot, in which NO ONE has characterized the actual performance of their competition robot, in which NO ONE has played even one actual competition match - those same people are able to make deterministic statements about the overall quality of the game and how "good" it is. Perhaps rather than an open ended rant based on incomplete information and unfounded speculation, what is really needed here is for everyone to just relax for a moment. Take a deep breath and ponder the possibility "hmmmm.... I wonder if there might be OTHER reasons that could explain why the game is designed the way it is? Perhaps the obvious inferences are not the only ones? Maybe I better think about this a little more...." Or, if you don't want to do that, maybe just forget about the "why" for a while, and just focus on designing and building a kick-bot robot to play the game and having some fun. Relax. Take a deep breath. Have fun. Go build something. Inspire us. Just a thought.... -dave . Last edited by dlavery : 07-01-2009 at 19:53. |
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#50
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Re: GDC you have failed us.
Thanks Dave.
As I had posted previously wondering the same thing, I didnt see how the GDC was making an attempt to level the playing field.......as it wasn't mentioned anywhere. The leveling occurs when we collaborate and make it a point to meet new teams and study other robot designs both past and present. Heck, that 2006 AIM High book is the best "bible" out there right now. If you factor everything to consider, the hurdles/challenges imposed this year affects everyone, veteran or rookie,....right?? ![]() |
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#51
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Re: GDC you have failed us.
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#52
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Re: GDC you have failed us.
Theoretically, we may or may not be apart of the GDC every May when Dave solicits game ideas from us on these forums.
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#53
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Re: GDC you have failed us.
Quote:
http://www.chiefdelphi.com/forums/sh...2&postcount=13 Number 4: If I would like to see anything interesting happen to the competitions, I would want to see a floor change. |
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#54
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Re: GDC you have failed us.
Quote:
(P.S.: I do, in fact, have some game ideas. I didn't post them because I didn't really come back to this board until the game hint... err... what's the opposite of exodus? Err, anyway, you get what I mean... but no, I don't think I could do better then the GDC! I would change a few things... >_>) |
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#55
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Re: GDC you have failed us.
Quote:
Curse you, Evan. Good playing field though. |
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