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#13
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Re: Implementing Traction Control for an advantage in the 2009 game
Some one might have posted this, but if you use the accelerometer to measure the acceleration of the robot, and solve for what your acceleration should be if the limit of the wheels speed is approaching the speed of the robot, to achieve maximum traction you can multiply the forward force by 120%! Of course you need some serious math for this, but nearly three quarters of it will be math, so if you can solve the math you should be able to program it.
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