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#46
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Re: Blocking your own trailer
Considering that ur trailer can not go within the frame of the robot and that arms can go outside the frame....this seems near impossible any way, but I don't think there are any rules specifically forbidding it.
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#47
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Re: Blocking your own trailer
Quote:
The BUMPER PERIMITER is closer to what you're talking about. However, it completely surrounds a robot at the BUMPER ZONE height, and no part of the robot may extend beyond it (with exceptions for the trailer hitch and the bumpers themselves, of course). Last edited by GaryVoshol : 08-01-2009 at 08:42. |
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#48
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i think there is a rule that the trailer has to be conected to the outer most point of the robot
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#49
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Re: Blocking your own trailer
Quote:
<R18>D: Quote:
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#50
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Re: Blocking your own trailer
Quote:
You need to keep up with the rule changes. See Team Update 1 and Robot Rules revision B. It now reads Quote:
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#51
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Re: Blocking your own trailer
When I read that it doesn't say it has to be on the outer most point, just as long as it is easy to attach. (outer most point being a point on the bumper perimeter as described in the update)
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#52
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Re: Blocking your own trailer
It doesn't have to be on the outermost point, but it does have to be on the BUMPER PERIMETER which is defined by the robot's outermost points:
Quote:
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#53
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Re: Blocking your own trailer
That was what I was originally intending to say by quoting <R18>, sorry if I didn't get that clear the first time.
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#54
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Re: Blocking your own trailer
So, does that mean that for example, if a robot was shaped like this (letters in place to form the shape; look at the lines):
III_______ II/RRRRRRR\ I/RRRRRRRR\ |__|SSS|__| (I know, bad representation, but you get the idea) Then would the bumper perimeter be shaped like this? III_______ II/RRRRRRR\ I/RRRRRRRR\ |_________| Definition: BUMPER PERIMETER – the polygon defined by the outer-most set of exterior vertices on the ROBOT (without the BUMPERS or Trailer Hitch attached) that are within the BUMPER ZONE. To determine the BUMPER PERIMETER, wrap a piece of string around the ROBOT at the level of the BUMPER ZONE - the string describes this polygon. The BUMPER PERIMETER may extend up to, but cannot exceed, the maximum ROBOT volume constraints defined in Rule <R11>. According to the definition of the bumper perimeter, if you draw a string around your robot then that defines your bumper perimeter, and that is how it would look if you took a string around and held it taut, correct? -Zach |
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#55
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Re: Blocking your own trailer
Yes. They have stated that the intention of the rule is something along the lines of that "if your robot were to collide with a wall, the bumpers would collide before any other part of your robot would".
Ahh, here we go. Quote:
Last edited by galewind : 08-01-2009 at 11:02. Reason: Added quote |
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#56
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Re: Blocking your own trailer
But, if there were to be a cut out in the robot, then the bumper would still contact first, wouldn't it? Not that it matters for our reasons though. We had looked into making the trailer basically part of our robot, but none of us were looking at Revision B of section 8 (the complete manual file hasn't been updated with Rev. B yet). <R18> D clarified that this can't be done and the trailer must be free instead of snug in your robot.
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#57
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Re: Blocking your own trailer
Quote:
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