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Unread 08-01-2009, 09:24
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Question "reloading" the Outpost

As we know, it'll be a good idea to get loose moon rocks into the corner Air Locks for human players to shoot back onto the field. For my post here, I'll call that "reloading" the corner Fueling Stations. They'll start with 13-20 Moon Rocks, and will be able to get more as they are herded back in for re-shooting.

From what I gather in the video and rules, the Outpost will also start with 13-20 Moon Rocks. However, once they shoot all those, they will be OUT of ammunition. Is my understanding correct that is no way to "reload" the Outpost stations on the long sides?
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Unread 08-01-2009, 09:28
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Re: "reloading" the Outpost

i agree, there does not appear to be a way to reload the outpost player.

however, they are still active in the game, since they control the empty cells.
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Unread 08-01-2009, 09:30
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Re: "reloading" the Outpost

The only way I can think of this happening is
Quote:
<G25> GAME PIECE Out of Bounds - GAME PIECES that leave the CRATER or FUELING STATIONS will be placed back in play at the earliest safe opportunity. The GAME PIECE will be placed back in the CRATER or FUELING STATION at the approximate location where it exited.
It doesn't say that the ball would be given back to the Outpost though, even if the ball goes out immediately over the PS's head. Someone needs to go to Q&A.
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Unread 08-01-2009, 09:38
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Re: "reloading" the Outpost

I think it will be reloaded by the CREW. In previous years the CREW were responsible for reloading game pieces that either broke or got placed in other parts of the field. I'm pretty sure that they won't run out.
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Unread 08-01-2009, 09:43
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Re: "reloading" the Outpost

I believe the playing pieces will be returned to the field by dropping or throwing them back to the playing field to allow the robots to use or return them to the fueling stations.
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Unread 08-01-2009, 09:45
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Re: "reloading" the Outpost

Quote:
Originally Posted by GaryVoshol View Post
It doesn't say that the ball would be given back to the Outpost though, even if the ball goes out immediately over the PS's head. Someone needs to go to Q&A.
i have to agree here there really needs to be a way to reload the outposts. i mean if the PS is a quick shot, he/she could expend all of his/her ammo in the autonomous round. then they get the "joy" of sitting there for the rest of the match and hope that one of his/her alliance comes over to aquire a empty cell.
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Unread 08-01-2009, 09:48
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Re: "reloading" the Outpost

The field crew won't be handing any rocks to the outpost players. As G25 says, any rocks that exit the CRATER or FUELING STATION will be returned to the CRATER or FUELING STATION near where they exited. The OUTPOST is neither the CRATER nor the FUELING STATION, so the rocks won't be returned there.

On the other hand, it means your PAYLOAD SPECIALIST can fumble a few rocks, and they'll be returned to him, as opposed to being returned to the CRATER.
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Unread 08-01-2009, 09:52
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Re: "reloading" the Outpost

So everyone seems to be in agreement that there's no way to "reload" the Outpost for further attempted shots? That's the way I see it as well.

Perhaps, the main intention of the Outpost is to hand out the Empty Cells. Thus, the fact that they can throw a limited quantity of Moon Rocks is an added bonus for that position?
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Unread 08-01-2009, 09:57
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Re: "reloading" the Outpost

It seems clear to me that once the PS consumes his/her supply of moon rocks, he will get no more. Afterward, his only job will to dispense empty cells. This should give him plenty of time to carefully feed the empty cells to the waiting bots w/o fumbling.
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Unread 08-01-2009, 10:55
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Re: "reloading" the Outpost

Can the PS feed Empty Cells through the port without giving them directly to the robot? i.e. Can the cells fall into the crater so the robots can herd them to the Fueling Station?
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Unread 08-01-2009, 11:15
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Re: "reloading" the Outpost

That is something we'll need to find clarification on... I don't recall reading anywhere that the PS has to hand the Cells to the robot. I don't see why they could not just 'drop' them in front of an oncoming robot, although that could prove risky if it's collected by the opposition.
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Unread 08-01-2009, 11:30
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Re: "reloading" the Outpost

An idea that was thrown around (pardon my slight pun) was for the Payload Specialist in the Outpost to be fed balls by the Payload Specialist in the Base.

I highly doubt that would be allowed, since technically you are tossing the ball out of bounds (re: Outside the Crater), & that is a pretty far toss between players, but it was a thought.

Also, if a robot can potentially dump balls out of a robot into a Trailer, why not feed the Payload Specialist in the Outpost as well with balls from a robot?
Just some random thoughts that probably will get shot down by the GDC, but meh. lol

Quote:
PAYLOAD SPECIALIST: A pre-college student team member permitted to pass GAME PIECES into, and receive GAME PIECES from, the CRATER. There is one PAYLOAD SPECIALIST per TEAM.
Does "receive game pieces from Crater" = receieve directly from the surface of the Crater through (only Airlocks), or could it also mean receive from a robot in the area of the Crater (re: Over the Outpost wall, or even through the hole in the Outpost)??
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Last edited by Elgin Clock : 08-01-2009 at 11:38.
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Unread 08-01-2009, 13:40
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Re: "reloading" the Outpost

Last year the student who did the IR was always on the other side of the field, and wound up acting as a 'traffic director' for our alliances' drivers during teleop.

If the person in the outpost is bored, perhaps he/she could keep track of who has what empty cells where. Just imagine what that does to the endgame if your drivers had that info...
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Unread 08-01-2009, 13:49
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Re: "reloading" the Outpost

If you throw a empty cell into somebody's trailer, it is 2 points. Therefore, you must be allowed to throw the empty cell into play as if it was a moon rock. Whether you choose to throw it into an opponents trailer or onto the floor in front of your bot, the choose really is yours.

Disclaimer: I don't make the rules. This is just my interpretation. I might be wrong.
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Unread 08-01-2009, 13:54
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Re: "reloading" the Outpost

Its a great question.
If the PS is allowed to throw empty cells in rather than through the hole, teams that have herders could essentially focus on sending them back to fueling stations in preparation for the supercell throw during the last 20 seconds of the match.
I would thing there will be more teams that can herd rather than have a device that grabs them from the Outpost dispense area.
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