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Unread 08-01-2009, 20:37
logicalyrandom logicalyrandom is offline
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Re: Teamwork Strategy for Scoring

This seems like a bad-ish idea to me, using two of your robots to make one of your opponents robots sitting ducks not only takes 66% of your team "out of the game" leaving only one alliance robot to pick up balls, ceding the field to the two unpinned bots, it also makes the two pinning robots sitting ducks for the two unpinned bots. Plus the math seems to say that pinning is going to be hard.
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Unread 11-01-2009, 14:27
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Re: Teamwork Strategy for Scoring

Here's another teamwork scenario that occurred to me:

Two robots (say, blue) work together to push one red alliance robot into a blue corner (best alliance shooter). Then, one blue robot could hold that red robot there. Even if the red robot has two wheels on carpet for more traction, as soon as it gets all four back on the regolith, it's only even in pushing force with the blue holding robot. With good driving, blue can probably hold the cornered robot for enough time for the shooter to fill up its trailer. If a red alliance robot comes to the rescue, it too is vulnerable to the human shooter.
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Unread 11-01-2009, 15:20
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Re: Teamwork Strategy for Scoring

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Originally Posted by Rick Wagner View Post
Here's another teamwork scenario that occurred to me:

Two robots (say, blue) work together to push one red alliance robot into a blue corner (best alliance shooter). Then, one blue robot could hold that red robot there. Even if the red robot has two wheels on carpet for more traction, as soon as it gets all four back on the regolith, it's only even in pushing force with the blue holding robot. With good driving, blue can probably hold the cornered robot for enough time for the shooter to fill up its trailer. If a red alliance robot comes to the rescue, it too is vulnerable to the human shooter.

I'm not under the impression that there is really that much difference in driving on carpet vs. regolith- the rover wheels are a much bigger factor than floor surface.
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Unread 11-01-2009, 18:27
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Re: Teamwork Strategy for Scoring

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Originally Posted by smurfgirl View Post
I'm not under the impression that there is really that much difference in driving on carpet vs. regolith- the rover wheels are a much bigger factor than floor surface.
This is true. When people talk about rover wheels on carpet I just think of those nifty little hard plastic furniture sliders that slide super heavy furniture on low pile carpet.

Back to strategy though... I think more often than not you're going to want to keep your alliance's robots moving. This would pretty much make the strategy of having 2 robots pin one down pretty ineffective. What would be good though, would be if one robot pinned down an opposing robot and then their alliance member ran some kind of interference to protect the scoring robot from being score on by another robot.

Or another thing we may see is a robot pinning another robot and then scoring in it but then not moving until it's alliance partner gets to the robot to score on it. This would basically make it so that both robots don't have to track down their respective targets.

Something that will probably happen in a lot of matches is seeing two teams on the same alliance chase down the weakest robot on the other alliance. They could use the advantage of having two robots worth of traction to pin the opposing robot and then one robot leaves and continues moving but leave the other one there to score.

Regardless, good communication within an alliance will be key for victory. One of the discussions I've been having with prospective human players is that they'll be giving balls to other robots that aren't ours but on our alliance. Also the HP will have to make the decision of who to give the empty/super cells to and there 66% chance that it won't be their teams robot.
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Unread 11-01-2009, 18:43
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Re: Teamwork Strategy for Scoring

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Originally Posted by thefro526 View Post
Regardless, good communication within an alliance will be key for victory. One of the discussions I've been having with prospective human players is that they'll be giving balls to other robots that aren't ours but on our alliance. Also the HP will have to make the decision of who to give the empty/super cells to and there 66% chance that it won't be their teams robot.
Yes definitely. The payload specialists are going to have to be just as keen on strategy as the commanders, considering there is also a 67% chance they aren't going to be remotely near the commander in any given match. I think that payload specialists and commanders should probably do their "training" and their pre-match strategizing together so they'll always be on the same page, because we'll see a lot of payload specialists operating on their own a lot of the time.
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Unread 12-01-2009, 17:45
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Re: Teamwork Strategy for Scoring

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Originally Posted by thefro526 View Post
... What would be good though, would be if one robot pinned down an opposing robot and then their alliance member ran some kind of interference to protect the scoring robot from being score on by another robot.

Or another thing we may see is a robot pinning another robot and then scoring in it but then not moving until it's alliance partner gets to the robot to score on it. This would basically make it so that both robots don't have to track down their respective targets.

Something that will probably happen in a lot of matches is seeing two teams on the same alliance chase down the weakest robot on the other alliance. They could use the advantage of having two robots worth of traction to pin the opposing robot and then one robot leaves and continues moving but leave the other one there to score.

Regardless, good communication within an alliance will be key for victory. One of the discussions I've been having with prospective human players is that they'll be giving balls to other robots that aren't ours but on our alliance. Also the HP will have to make the decision of who to give the empty/super cells to and there 66% chance that it won't be their teams robot.
Some good ideas there.
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Unread 12-01-2009, 20:42
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Re: Teamwork Strategy for Scoring

I really do prefer the dumping method over the rest because you have multiple chances of scoring rather than just that one shot.


I really dislike this years game, because of it's human player abilities. Where is the talent in your robot when a human is shooting the ball? I would like to see the ratio for robot to human scoring and see how much more the human will score. This is more of a athletic game with a moving robot.
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Unread 13-01-2009, 15:30
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Re: Teamwork Strategy for Scoring

I feel that using two robots to hold another in place is justifiable, especially with a good systematic approach. After a certain number of balls, the trailer will start to fill up and it will become too costly to try to score again on that opponent. So take 2 robots (Bots B1, B2) from the same alliance and have them pin an opponent(Bots R1) next to a payload specialist(PL1). The remaining bot(B3) runs interference/ replenishes cell supply.

After they dump balls in and give the specialist a chance to load up the trailer, they move to the next opponent robot(R2). B3 and B1 engage R2 in front of a different payload specialist(PL2), whose ball supply will not be depleted. B2 runs interference to keep R1 and R3 away.

Repeat process for R3.

Ideally this would occur in front of corner PL specialists, to increase the effectiveness of the third robot out running interference.
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Unread 13-01-2009, 17:31
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Re: Teamwork Strategy for Scoring

Quote:
Originally Posted by ScottOliveira View Post
I feel that using two robots to hold another in place is justifiable, especially with a good systematic approach. After a certain number of balls, the trailer will start to fill up and it will become too costly to try to score again on that opponent. So take 2 robots (Bots B1, B2) from the same alliance and have them pin an opponent(Bots R1) next to a payload specialist(PL1). The remaining bot(B3) runs interference/ replenishes cell supply.

After they dump balls in and give the specialist a chance to load up the trailer, they move to the next opponent robot(R2). B3 and B1 engage R2 in front of a different payload specialist(PL2), whose ball supply will not be depleted. B2 runs interference to keep R1 and R3 away.

Repeat process for R3.

Ideally this would occur in front of corner PL specialists, to increase the effectiveness of the third robot out running interference.
You got it. I think teamworking alliances will dominate this year.
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Unread 23-01-2009, 11:45
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Re: Teamwork Strategy for Scoring

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Originally Posted by Rick Wagner View Post
You got it. I think teamworking alliances will dominate this year.
This is a very general statement that is true every year. Last year, we had alliance plans down to which ball each team would get, which lane to score in, and who would play defense. If you do not work together before a match, it really shows on the field.
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Unread 23-01-2009, 13:43
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Re: Teamwork Strategy for Scoring

Here is another thought;

It will be much easier to stop a robot for a few seconds somewhere on the field than it will be to push a robot into a position to be loaded by your payload specialist. This is a large part of why I have been an advocate for the "mass dump" scoring strategy. My thought is; 1. fill a robot with a quantity of balls. 2. chase an opponent's trailer till he runs into something or your partner "sets a pick". 3. dump your whole load while the opponent bot struggles to extricate itself. 4. go get more balls and repeat.

I'm excited to see how the game really plays out.

Matt B
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Unread 23-01-2009, 23:32
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Re: Teamwork Strategy for Scoring

Quote:
Originally Posted by MattB703 View Post
Here is another thought;

It will be much easier to stop a robot for a few seconds somewhere on the field than it will be to push a robot into a position to be loaded by your payload specialist. This is a large part of why I have been an advocate for the "mass dump" scoring strategy. My thought is; 1. fill a robot with a quantity of balls. 2. chase an opponent's trailer till he runs into something or your partner "sets a pick". 3. dump your whole load while the opponent bot struggles to extricate itself. 4. go get more balls and repeat.

I'm excited to see how the game really plays out.

Matt B
I agree that a lot of points will be scored by the chase, bump, and dump strategy. The pursuit algorithm with matched robots on a limited field will always result in the chaser overtaking. The minimal turn radius at 10 ft. / sec with 0.06g acceleration is 8 feet. The real question is who wins in the contest of bump and dumpers versus pinners and PS shooters.
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Unread 24-01-2009, 09:43
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Re: Teamwork Strategy for Scoring

The good old basketball "corner trap" might play out well.
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Unread 25-01-2009, 01:23
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Re: Teamwork Strategy for Scoring

Quote:
Originally Posted by Redskins1666 View Post
I really do prefer the dumping method over the rest because you have multiple chances of scoring rather than just that one shot.


I really dislike this years game, because of it's human player abilities. Where is the talent in your robot when a human is shooting the ball? I would like to see the ratio for robot to human scoring and see how much more the human will score. This is more of a athletic game with a moving robot.
i think the human interaction wont be as great as you mite assume just because a. robots are moving b. im going to assume most of the balls will be on the field so the humans will not have many chances.
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Unread 25-01-2009, 02:52
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Re: Teamwork Strategy for Scoring

Just pointing out what I see as the obvious, BUT, all I know is no matter what your strategy (and yes I've played out a CRAP load of strategies in my head) you will be compromising something, whether it is you getting scored on, or you having to not score on other robots.

Think about the best strategy you think will take place on the field, and then just think about the cons of it. Not the pros.

P.S. If you can come up with a strategy that you think has no compromises, PM or IM me and we'll talk about how wrong you are...
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