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| View Poll Results: Autonomous Strategies | |||
| Get empty cell from outpost |
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22 | 9.91% |
| Track an opponent trailer, with cam, and shoot |
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86 | 38.74% |
| Randomly dodge, or evaid |
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59 | 26.58% |
| Go to the Payload Specialist to get ammo |
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11 | 4.95% |
| Just have your robot end in a good start position for teleop |
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28 | 12.61% |
| Other (Please tell what it is) |
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16 | 7.21% |
| Voters: 222. You may not vote on this poll | |||
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#1
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Autonomous Strategies
I have spent hours and hours trying to figure out strategies for autonmous, for our our robot, and I was wondering out of the strategies that I have thought of, which ones have other teams thought of. (The above categories are the 6 general categories of strategies I could think of, please give details )
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#2
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Re: Autonomous Strategies
Drive!Straight?turn!LEFT!?
(Seriously, start with moving. That's pretty much a necessary skill. After that the sky's the limit, but you've got make sure at the very least you drive away from the scary people holding the orbit balls!) |
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#3
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Re: Autonomous Strategies
If some teams use WindRiver and others use Labview, it will be difficult for alliance partners to assist with programming for basic moves in autonomous. The programmers will need to know both systems in order to help. I see this as an interesting twist from prior years.
We use Labview, if our alliance partners are using C++ it will be difficult for us to assist in moving in Autonomous as we have no experience! Just my $.02 |
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#4
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Re: Autonomous Strategies
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Ohhhh dang, that puts more stuff we programmers got to do, not that we had anything to do in the first place ![]() |
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#5
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Re: Autonomous Strategies
So here's an idea:
Program all of the ideas you thought of. Have a panel of switches (3 of them = 2^3 = 8 possibilities) so you can set the robot to whatever autonomous mode you want for that particular match, after talking to your alliance partners about strategy. Our team has done something along these lines for the past two years, and the flexibility is great. I wish I could take credit for the idea and/or the programming, though. |
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#6
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Re: Autonomous Strategies
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#7
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Re: Autonomous Strategies
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Also, I'd like to recommend that you talk with your team's strategy sub-team about your ideas for autonomous strategy before you start coding them, just to make sure they mesh with the way they're expecting to play the game. ![]() |
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#8
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Re: Autonomous Strategies
We're thinking of having multiple evasion programs where we would take a different course each time. Maybe if we get the time we'll play with the camera and see if we can pin down an opposing trailer.
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#9
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Re: Autonomous Strategies
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#10
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Re: Autonomous Strategies
Shoot balls at the human sitting behind you trying to score, while running away.
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#11
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Re: Autonomous Strategies
wouldn't that be considered a distraction, or something...
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#12
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Re: Autonomous Strategies
We're looking at an auto mode that basically drives away and uses the flags on the trailers to avoid hitting anything. We briefly considered trying to actually score, but decided that this would really just put us in a position of weakness(due to the difficulty in actually scoring autonomously and the stopping and restarting that would be neccesary to accomplish this)
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#13
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Re: Autonomous Strategies
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! However, we figured that shooting in a trailer would actually be easier then avoiding a trailer, especially with the unique floor surface. |
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#14
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Re: Autonomous Strategies
Is anyone just going to go straight, and hope not to get hit?
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#15
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Re: Autonomous Strategies
If we go for "drive straight," I'll hope we get hit so I can try out our angle correction software.
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