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#1
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Re: pic: Whats going on HERE?
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Did you have your weight distributed properly across the entire base and over the four wheels? If not, then that's part of the problem. I'd suggest retrying that before you take a drastic design risk such as this. But that is just a suggestion. |
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#2
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Re: pic: Whats going on HERE?
you could just back up into the trailer and have the bumpers start the turn for you
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#3
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Re: pic: Whats going on HERE?
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Depends on the trailer orientation too. |
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#4
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Re: pic: Whats going on HERE?
we cant get any pool noodles as its winter and there out of season....though when we did back up it jackknifed and made it slowly(SLOWLY) turn around halfway before it got in line with the robot
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#5
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Re: pic: Whats going on HERE?
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we had it in low gear(AM Gen2's) the wheels were just spinning(tried slowly accelerating and getting up to speed and trying to whip it around, to no avail)may be some other factor we're missing? |
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#6
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Re: pic: Whats going on HERE?
Approximately how far apart are your wheels on the frame? With a 4 wheel drive skid steer, with the wheel centers about 30ish inches apart on the axis on the long dimension, and 22ish on the width dimension, our robot turned. We too had AM Gen2 shifters in low gear. We tried both pinning it and a gradual acceleration. In both cases it turned, although not particularly well. (Gradual acceleration turned better than pinning it)
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#7
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Re: pic: Whats going on HERE?
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not so much torque, with the cims(going full on, out a toughbox) the wheels just spun and spun untill the forward momentum overtook the spinning and it went forward(about 4 seconds) we wanted to test soMething that we could just drive around and not have to worry about "easing it on" with the window motors theres' almost no slipping and nearly instant acceleration(yes we've done our math) Quote:
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#8
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Re: pic: Whats going on HERE?
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#9
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Re: pic: Whats going on HERE?
i know, but in the heat of the game, i'd want to be able to have as much control as possible as quickly as possible
and about the math, I dont know, but its definately faster than 2.3 fps....(maybe we had a strong tailwind) and if we find out this wont work, its not that hard to switch to tank drive..... Last edited by gorrilla : 10-01-2009 at 21:21. |
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#10
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Re: pic: Whats going on HERE?
The thing is in the heat of the moment you'd just need to control your acceleration a bit. Make your acceleration progressive like go 25% then 50% then 100% throttle. Once you're moving a little bit you'll be less likely to spin wheels. And trust me, you'd rather spin wheels a bit and go 10fps than not and be limited to 4fps.
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#11
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Re: pic: Whats going on HERE?
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this could also be done in programming easily, if we decide to use a tank drive....we'd only have two cims(shouldent make any difference as the kickoff showed) basically, we could do anything, its only the second week now....just prototyping i'd thought id share |
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#12
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Re: pic: Whats going on HERE?
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![]() o wait nvm i think i interpreted that wrong. And yup, sorry to sound like we're bashing your design, just giving criticism. After all, that is the point of posting prototypes on here. Last edited by Akash Rastogi : 10-01-2009 at 21:30. |
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#13
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Re: pic: Whats going on HERE?
Precisely, thats a good idea.... We're probably going to implement that as well. If you do a tank drive with a progressive acceleration then there's no need for a window powered swerve.
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#14
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Re: pic: Whats going on HERE?
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yeah, what ever desicions we make in the next week for our shooter/harvester design, will probobly cement our drivetrain to one or the other..... we could,just make a swere work with the 2 cims and have only 2 modules in the front? wouldent be as easy to steer though |
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#15
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Re: pic: Whats going on HERE?
It might be a fun thing to try in the offseason, but if I were you I wouldn't risk spending that time and energy especially in the first 2 weeks of build. Some don't realize this, but loss of time doing something a bit odd can cost you a lot more than doing something crazy in like week 3 or 4.
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