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View Poll Results: Human Player is good.
Yes 45 53.57%
No 7 8.33%
Only with minimal Human Player effects 25 29.76%
Only with maximum Human Player effects 7 8.33%
Voters: 84. You may not vote on this poll

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  #16   Spotlight this post!  
Unread 10-01-2009, 19:10
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Re: Human Player

My .02? I think that human players wont be as effective as some think, yes I think they'll score a lot of points but the really good teams will have robots that can still outscore them.

I do agree with cyberphil though, I really hope a truly well build robot isnt cost an important match due to a random great shooting hp on a team thats robot isnt as great or a few luck shots, it would negate the effectiveness of what that team spent so long engineering.

Anyway, there's no telling how things will turn out until regionals so until then!
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Unread 10-01-2009, 19:11
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Re: Human Player

Quote:
Originally Posted by Danny McC View Post
Hmmm this size of the drive team is the same how does this get more kids involved? Not trying to sound mean or anything I am just wondering what your logic is here.

I think what he is trying to say is, this will interest the kids more involved in sports to join to team, once they join they can see how great FIRST is and become interested in science and technology.
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Unread 10-01-2009, 19:45
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Re: Human Player

Quote:
Originally Posted by Hanna2325 View Post
I think the focus on humans scoring and the overbearing rules makes this game worse. When first announced, I saw a lot of potential and creative ideas, but now I really feel like basketball skill are to much of a focal point. But, it'll be interesting to see how everything cleans up in the end.

well u see it doesnt really matter if u have basketball skills. look, a basketball player is used to shooting at a net that doesnt move and is 10 feet high. now he/she has to shoot at a moving trailer on a very slippery surface, and has to shoot down. and also has 6.5foot gaurd in front of him/her. so really i dont think it matters.
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Unread 10-01-2009, 19:49
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Re: Human Player

Quote:
Originally Posted by nHouse View Post
My .02? I think that human players wont be as effective as some think, yes I think they'll score a lot of points but the really good teams will have robots that can still outscore them.
I've got to agree here. I think that some people are overestimating the ease of human player scoring in these goals. In the heat of competition, with the robots slipping around, bumping each other around, etc., I feel that many more balls will end up on the field than in the trailers. Plus, It may prove to be very difficult to project a swinging trailer's path accurately enough as it gets bumped around to score reliably, while at the same time avoiding scoring in a robot of your own alliance's trailer.

Now robot scoring... well, we'll just have to see about that.



EDIT: Plus, I can't imagine a robot being in any danger from the outposts, unless it manages to get right next to an opponents. How good does your depth perception, coordination, and skill need to be to throw a ball over a wall, from a sitting position on the ground, into a trailer that would be obstructed from your view by another robot? Well... rather high.
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Unread 10-01-2009, 21:03
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Re: Human Player

How many moonrocks can payload specialist have in his possesion at one time? I know you have to pick them up with claw but could you pick up 3or 4 and hold on to them and what for best time to throw?
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Unread 10-01-2009, 21:07
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Re: Human Player

If you have somebody that is remotely good at throwing the ball... than he is a vital part of gaining points
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Unread 10-01-2009, 21:19
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Re: Human Player

Though i feel the human player will be a key factor in lunacy, the robots will have alot of control in the game too. I'm still really loving the idea of the human players especially since if something does happen or goes wrong with the robot, you can still be somewhat defensive like blocking, and you can feel more involved with the game unlike last year's game. It will be interesting how things will play out once the regionals start. I'm very excited to see how everyone's ideas are generated into their bots.
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Unread 10-01-2009, 22:45
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Re: Human Player

The human player will be very helpful when loading robots that can shoot accurately to the goals. The problem is that at each station only one human is available to do this, he could have his hand full trying to keep up.

Can we use just one driver and have the second driver help throw the balls?
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Unread 11-01-2009, 10:02
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Re: Human Player

Quote:
I think the Role of the Human player is being over-emphasized in this years game. Yes they are responsible for introducing balls onto the field but this was the same in 2006. The thought of a human player scoring a large amount of points into a trailer seems rather far-fetched unless the trailer is stationary
You guys are missing a major point. This year the HP can throw balls, into the trailer, at the start of autonomous mode.

Per FIRST Q&A:
Question: Is there any human interaction allowed during the autonomous period? Such as moon rock throwing...etc.?
GDC answer: There is nothing in the rules that prohibit the Payload Specialists from throwing Moon Rocks during Autonomous.

With this Q&A I think the HP will be a major player. Also review video of game from FIRST and you will see balls being introduced during auto mode.

Picture 20 balls at the red outpost and the blue robot in front of it. Auto mode starts. Bluebot spins wheels while red outpost Payload Specialist chucks moonrocks over the 4' wall. Our HP put 10 balls into the trailer in 8 seconds.

To put it another way, if you don't move, during auto mode, you're toast
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Unread 11-01-2009, 10:18
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Re: Human Player

This year, the human players will need to be well versed in the strategy to be used, with only 1 of your alliance human players where a coach can talk to them. Signaling devices on the robot or driver station to communicate with the remote payload specialist?

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Unread 11-01-2009, 10:59
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Re: Human Player

Quote:
Originally Posted by Wetzel View Post
This year, the human players will need to be well versed in the strategy to be used, with only 1 of your alliance human players where a coach can talk to them. Signaling devices on the robot or driver station to communicate with the remote payload specialist?

Wetzel
Using hand signals like a field coach in baseball might work.
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Unread 11-01-2009, 11:07
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Re: Human Player

Quote:
Originally Posted by Koko Ed View Post
Using hand signals like a field coach in baseball might work.
Does anyone know if megaphones are allowed? That would be awesome...
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Unread 11-01-2009, 11:09
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Re: Human Player

Quote:
Originally Posted by tim_reiher View Post
Does anyone know if megaphones are allowed? That would be awesome...
Considering the amount of noise at an event I don't think they would be all that effective and I think FIRST would probably say no to them anyways.
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Unread 11-01-2009, 11:31
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Re: Human Player

My initial reaction to the game was that HP would have little impact. Yesterday our team spent considerable time playing the game on a simulated full size field. I suggest that you do the same. My reaction is that there will be times during the game where HP will be very effective and times (if strategy plays into it as it should) where HP will be ineffective at scoring but can be used for other startegies.
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Unread 11-01-2009, 11:32
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Re: Human Player

I am inclined to believe that the benefits of the human players outweigh the negatives.

The negatives mentioned have primarily been that it takes the focus away from the robots: this would only really occur if the robots are stationary, as has also been said. What does this do for us? It makes everyone work together to make sure everyone has some semblance of an autonomous program.

One really cool thing about this is that... we're designing robots to score more effectively than their human counterparts! (granted, the human players are behind a wall, sitting down, and are not as close, but still...) I'm excited to see how this all turns out.
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