|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#16
|
||||
|
||||
|
Re: Picking up balls or not
Quote:
It's not just defending your own trailer. |
|
#17
|
|||||
|
|||||
|
Re: Picking up balls or not
I think being able to collect the balls is important. I believe herding will be difficult since we are unable to expand. I find it highly likely your lose balls when herding.
Also things like to end up at the point of lowest potential so there will probably be a decent amount of cells on the floor. |
|
#18
|
|||||
|
|||||
|
Re: Picking up balls or not
Hmm... how about not really collecting the balls from the floor and not really getting them from human player? Have a mechanism in front that's spinning at 5,000 rpm and has little forks. I am sure you will be throwing lots of balls into the audience. You will be the crowd's favorite.
![]() |
|
#19
|
|||
|
|||
|
Re: Picking up balls or not
i only read the first few posts and im not sure if anyone said this, but just remember that the hp's accuracy isnt going to be as good as 06. this is because of the wall in front oh him/her that he/she has to ark the ball over
|
|
#20
|
||||
|
||||
|
Re: Picking up balls or not
edit -- whoops, s_forbes beat me to it! See <G05> from the 2006 rules.
If a team chooses not to pick up off the floor simply because it's too complex for the capabilities of the build team, that's a great strategy move; if they do it well they will complement their alliance greatly. Otherwise, picking up from the floor is, in my opinion, a MUST DO for the last 30 seconds of the game for at least 1 bot on every alliance. |
|
#21
|
||||
|
||||
|
Re: Picking up balls or not
The safety shield ("Alliance Station Wall") was there in 2006 as well, and was the same height (6.5 feet) as this year.
|
|
#22
|
|||||
|
|||||
|
Re: Picking up balls or not
Personally I think the scores will be about the same for for every match, and the only difference will be the extra balls picked up and scored from the ground, or super cells. We've built the goal and moved it around and found it not that difficult to shoot, therefore usually all 6 teams will average out the same in PS shots (barring exceptional or poor shooters). Therefore if your alliance bots aren't affecting the score and the other alliances are, you will lose. With all the movement on the field herding is kind of automatic and unintentional, so designing for that is kind of redundant.
|
|
#23
|
|||
|
|||
|
Re: Picking up balls or not
Keep in mind, in order to load your robot from the payload specialist, you must stand still, something making you an extremely attractive target in this game, either for the opposing payload specialists or for the opposing bots. There is nowhere to hide.
|
|
#24
|
|||
|
|||
|
Re: Picking up balls or not
Quote:
Just my 2 cents. |
|
#25
|
|||||
|
|||||
|
Re: Picking up balls or not
Quote:
Still, if you work the angles and field elements appropriately, sitting still doesn't have to equate with being a super easy target. |
|
#26
|
||||
|
||||
|
Re: Picking up balls or not
I think that what is critical is to come up with a strategy for your team.
Assess what your resources are... can you build 2-3 different mechanisms? Can you build 1-2 mechanisms? How much money do you have? These all play into picking a strategy. In ANY strategy ... being able to pick up balls is going to be a plus. NOW that said, It is NOT a requirement for many strategies. Don't try and use AIM HIGH as an example because human players did not score in AIM HIGH... and the other major difference (also pointed out already) is that the balls were recycled... so if you were getting scored on ..you had plenty to load up your robots... But AIM HIGH IS a good example of the diversity in robots and how several different strategies can be employed to help an alliance win. Pick a good strategy...figure out what it takes to accomplish the strategy... Prioritize your mechanisms..... Make hard decisions as the weeks go by... but Pick a Good Strategy... stick with it and make it drive your design. Please Please Please... don't mix up mechanisms with strategies... Design cannot drive strategy... It is my belief that there will space on the field for a number of good strategies...some of which don't require picking up the balls from the floor... I also think that several very sound strategies depend on picking up balls from the floor. thanks and good luck !!! |
|
#27
|
|||
|
|||
|
Re: Picking up balls or not
I think it is important when comparing to 2006 to keep in mind that there are 50% more balls on the field this year than in 2006. What this means is up to you.
Despite this, balls will be much more of a commodity this year than in 06. Your team has 60 balls to start off with, and thats it. Whether you shoot those balls from your robot or your human player when your run out, thats it. Unlike in 06 when you could count on more balls coming in from the other team. Lets assume that between HPs and bots, each aliance has an 80% accuracy. At this point the teams are tied and out of balls. The difference between which alliance wins, and which loses will be the one the one that can get those 20% missed balls from both teams off the floor and into the opposing robot. Quote:
Every ball of theirs you score is one less they have to score on you! Just my 2 cents. |
|
#28
|
|||||
|
|||||
|
Re: Picking up balls or not
Quote:
Every ball you remove from play is one less they have to score against you. If you're ahead on points, hoarding balls is a good strategy. Scoring them isn't necessarily as important as keeping your opponents from scoring them. Herding/vacuuming well is good defense, as long as you're not missing your shots on your opponent. |
|
#29
|
||||
|
||||
|
Re: Picking up balls or not
Quote:
I suppose it'd have to be a game-time decision as to whether to take the risk; on the one hand you may be able to score your entire hopper in the last 20 seconds to negate the super cells. On the other hand, teams may start pinning bots that hoard game pieces, as was seen in 2005. Hmmmm. |
|
#30
|
||||
|
||||
|
Re: Picking up balls or not
If your robot can't pick up balls, herding them out of the way of opposing robots that can pick them up will be a good thing to do. I think we might see some drivers skilled at the broadside skid. Run the robot up to speed, aim at a group of balls to herd toward your corner, then skid the robot sideways using the broadside of the robot and trailer to herd the balls.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| new balls vs. old used up balls | agndoggieboi | General Forum | 31 | 22-02-2006 14:11 |
| ANYONE HERE NOT PICKING UP BALLS? | archiver | 2001 | 9 | 24-06-2002 00:08 |
| picking up big balls | archiver | 2001 | 3 | 23-06-2002 22:36 |
| How moving goal while picking up balls | Matchew | General Forum | 14 | 22-01-2002 22:22 |