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Unread 12-01-2009, 17:32
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Re: Methods of Scoring

My team is going for a shooter on a turret with the camera tracking the opposing trailer. It will be able to shoot about 10 balls and pick them up from the floor to reload. We think that every winning alliance will need at least one shooter robot. Bump and dump is a good strategy too, but a shooter is a threat from a distance and can be used influence opposing robot movements.
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Unread 12-01-2009, 17:43
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Re: Methods of Scoring

Quote:
Originally Posted by Rick Wagner View Post
My team is going for a shooter on a turret with the camera tracking the opposing trailer. It will be able to shoot about 10 balls and pick them up from the floor to reload. We think that every winning alliance will need at least one shooter robot. Bump and dump is a good strategy too, but a shooter is a threat from a distance and can be used influence opposing robot movements.
That will be a fun programming challenge; to be accurate, you would have to know relative robot positions and velocities.
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