Go to Post When FIRST teams are as numerous and as well supported as basketball teams, we will know that our culture is preparing young people to compete in the 21 st century and we are spending our 2 million minutes wisely. - N7UJJ [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 12-01-2009, 19:51
GaryVoshol's Avatar
GaryVoshol GaryVoshol is offline
Cogito ergo arbitro
no team
 
Join Date: Aug 2005
Rookie Year: 2000
Location: Royal Oak, MI
Posts: 5,726
GaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond repute
<G14> - ya win some, ya lose some

The GDC has responded: http://forums.usfirst.org/showthread.php?t=10994

Quote:
The assessment of the conditions under which Rule <G14> may be invoked will be determined before any penalties are assessed. This is to prevent any ALLIANCE from intentionally getting a PENALTY to impose the Rule <G14> conditions on their opponent.

Rule <G14> is assessed for every MATCH, regardless of the score.

If an ALLIANCE ends a MATCH with zero (0) points, and their opponent has any non-zero score, then the opponent has out-scored by an infinite factor. This is logically more than triple (3x) the lower score. Thus, the most strict effects off Rule <G14> will apply. Therefore, it is always to your advantage to make sure that both ALLIANCES always score at least once.
At least it's pre-penalties.
__________________
(since 2004)
  #2   Spotlight this post!  
Unread 12-01-2009, 22:15
DonRotolo's Avatar
DonRotolo DonRotolo is offline
Back to humble
FRC #0832
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Atlanta GA
Posts: 6,979
DonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond repute
Re: <G14> - ya win some, ya lose some

So, it may be in our best interest to not win by an infinite factor. Perhaps they'll also amend <G14> to increase the penalty, up to where the alliance loses all it's playing pieces for a match...
__________________

I am N2IRZ - What's your callsign?
  #3   Spotlight this post!  
Unread 12-01-2009, 22:40
IKE's Avatar
IKE IKE is offline
Not so Custom User Title
AKA: Isaac Rife
no team (N/A)
Team Role: Mechanical
 
Join Date: Jan 2008
Rookie Year: 2003
Location: Michigan
Posts: 2,148
IKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond repute
Re: <G14> - ya win some, ya lose some

In an extra dose of bad luck, you scored 45 points, and the other team scored only 10. Unfortunately you have 40 points in penalties from throwing all the super cells out, or ..... Not only do you loose, but then you are all penalized in the next round.

Good to know. Let's not plan on doing that.
  #4   Spotlight this post!  
Unread 13-01-2009, 02:14
BrAAndon BrAAndon is offline
Registered User
FRC #1359
 
Join Date: Jan 2009
Location: Lebanon, Oregon
Posts: 17
BrAAndon will become famous soon enough
Re: <G14> - ya win some, ya lose some

Still think they should of made a minimal point cap on it, So one alliance has to have at least like 15 or 20 points before the 2x or 3x rules apply.

Imo
__________________
Ms. Dunham: "So, what do you wanna be when you grow up?"
Brandon: "I would like to be an engineer."
Ms. Dunham: "Ooo, thats nice, What makes you wanna do that?"
Brandon: "Well, I have always loved trains!"

  #5   Spotlight this post!  
Unread 13-01-2009, 02:53
R.C.'s Avatar
R.C. R.C. is offline
2017... Oooh Kill em, Swerve!
AKA: Owner, WestCoast Products
FRC #1323 (MadTown Robotics)
Team Role: Engineer
 
Join Date: Feb 2008
Rookie Year: 2006
Location: Madera, CA
Posts: 2,174
R.C. has a reputation beyond reputeR.C. has a reputation beyond reputeR.C. has a reputation beyond reputeR.C. has a reputation beyond reputeR.C. has a reputation beyond reputeR.C. has a reputation beyond reputeR.C. has a reputation beyond reputeR.C. has a reputation beyond reputeR.C. has a reputation beyond reputeR.C. has a reputation beyond reputeR.C. has a reputation beyond repute
Re: <G14> - ya win some, ya lose some

Oh well, the games must go on!
__________________
R.C.
Owner, WestCoast Products || Twitter
MadTown Robotics Team 1323
  #6   Spotlight this post!  
Unread 13-01-2009, 03:55
GarrettF2395's Avatar
GarrettF2395 GarrettF2395 is offline
Mentor
AKA: Sierra 117
FRC #2395
Team Role: RoboCoach
 
Join Date: Jan 2008
Rookie Year: 2008
Location: Oklahoma city
Posts: 217
GarrettF2395 is a glorious beacon of lightGarrettF2395 is a glorious beacon of lightGarrettF2395 is a glorious beacon of lightGarrettF2395 is a glorious beacon of lightGarrettF2395 is a glorious beacon of light
Send a message via Yahoo to GarrettF2395
Re: <G14> - ya win some, ya lose some

This restriction is going to make pre-match alliance communication even more important.
Needless to say, things are now a little more complicated...
__________________

https://twitter.com/TeamNinjaMunkee

FRC 2395: Team captain 2008-2009, Design mentor 2010-2011, Lead design and strategy mentor 2012-Present
  #7   Spotlight this post!  
Unread 13-01-2009, 04:26
JOhnch181 JOhnch181 is offline
Registered User
FRC #1294
 
Join Date: Jan 2008
Location: Sammamish, WA
Posts: 26
JOhnch181 is on a distinguished road
Re: <G14> - ya win some, ya lose some

I believe that this makes for a more challenging game and supports gracious proffesionalism. We might half to score on ourselves once and a while so what. It also limits the chances of teams relying on super cells
  #8   Spotlight this post!  
Unread 13-01-2009, 08:17
XXShadowXX's Avatar
XXShadowXX XXShadowXX is offline
They call me Cody.
no team (None currently :\)
Team Role: Mentor
 
Join Date: Jan 2008
Rookie Year: 2008
Location: Pontiac; MI
Posts: 408
XXShadowXX has much to be proud ofXXShadowXX has much to be proud ofXXShadowXX has much to be proud ofXXShadowXX has much to be proud ofXXShadowXX has much to be proud ofXXShadowXX has much to be proud ofXXShadowXX has much to be proud ofXXShadowXX has much to be proud ofXXShadowXX has much to be proud ofXXShadowXX has much to be proud of
Re: <G14> - ya win some, ya lose some

2 purely defensive alliances, one team scores 2 points by a human player mistake and they get a <G14>. [SARCASM]WOW thats fair[/SARCASM]
__________________
Is now an engineer thanks to FIRST.
  #9   Spotlight this post!  
Unread 13-01-2009, 08:28
Tetraman's Avatar
Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Manchester, NH
Posts: 1,322
Tetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond repute
Re: <G14> - ya win some, ya lose some

I think this reminds us that to excel in this year's game, you have to think about more then just being able to score and avoid being scored on...this year, if you want a high rank, you have to allow yourself to be scored on while making sure that you make more points yourself.
__________________
"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
  #10   Spotlight this post!  
Unread 13-01-2009, 08:47
Taylor's Avatar
Taylor Taylor is online now
Professor of Thinkology, ThD
AKA: @taylorstem
FRC #3487 (EarthQuakers)
Team Role: Teacher
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Indianapolis, IN, USA 46227
Posts: 4,581
Taylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond repute
Re: <G14> - ya win some, ya lose some

Looks like the GDC is digging in its heels on this one. How about we just treat it as another challenge unique to this game, strategize/design for it and move on?

I've got this sneaking suspicion that Chris Fultz and Andy Baker designed this rule purely so they could dispose of it at IRI. Same with <G22> last year.
__________________
Hi!
  #11   Spotlight this post!  
Unread 13-01-2009, 09:16
smurfgirl smurfgirl is offline
Still a New Englander on the inside
AKA: Ellen McIsaac
FRC #5012 (Gryffingear)
Team Role: Mentor
 
Join Date: Oct 2006
Rookie Year: 2005
Location: Palmdale, CA
Posts: 1,725
smurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond repute
Re: <G14> - ya win some, ya lose some

Somehow, I was kind of expecting this to happen. But, for reasons I don't understand, I still really like <G14>. I think it's going to make match dynamics really interesting. What if we get matches with no super cells at all? Hmm...

Anyway, since it's here to stay, you might as well embrace it. Whining didn't help anything, and now that we know absolutely for sure the rule means what it says, more whining is completely pointless.
__________________
Ellen McIsaac
Team 1124 ÜberBots 2005-2015
Team 5012 Gryffingear 2015+
  #12   Spotlight this post!  
Unread 13-01-2009, 09:24
Daniel_LaFleur's Avatar
Daniel_LaFleur Daniel_LaFleur is offline
Mad Scientist
AKA: Me
FRC #2040 (DERT)
Team Role: Engineer
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,958
Daniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond repute
Send a message via MSN to Daniel_LaFleur
Re: <G14> - ya win some, ya lose some

Quote:
Originally Posted by BrAAndon View Post
Still think they should of made a minimal point cap on it, So one alliance has to have at least like 15 or 20 points before the 2x or 3x rules apply.

Imo
I don't understand this point of view.

You're telling me that your alliance cannot have 1 person (one of the commanders... maybe?) watch and (approximately) count points and alert the drivers and payload specialists that you've only allowed 'X' points and to stop at your payload specialist to toss a few in your own trailer (by accident, OFC )?

Seems to me that a minimum point cap is fairly useless, and that the more difficult situation is a ~20 to 10 score where the game could change on a single throw (supercell).

Also, TBH, I do not believe that the loss of a single empty cell or supercell will tip the balance of many games and, in fact, this adds a bit more strategy to the pre-match alliance choices.
__________________
___________________
"We are not now that strength which in old days moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts, Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield. "
- Tennyson, Ulysses
  #13   Spotlight this post!  
Unread 13-01-2009, 09:49
JesseK's Avatar
JesseK JesseK is online now
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,632
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: <G14> - ya win some, ya lose some

Well the good news is, this simplifies our strategy a bit. We can give the defensive moves a lower priority, and we don't have to worry about going nuts in autonomous to keep the PS from scoring too many. All we'll do for now is score while avoiding being pinned.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
  #14   Spotlight this post!  
Unread 13-01-2009, 11:31
kirtar kirtar is offline
Alumnus
FRC #0461 (Westside Boiler Invasion)
Team Role: Alumni
 
Join Date: Jan 2008
Rookie Year: 2007
Location: West Lafayette, IN
Posts: 169
kirtar will become famous soon enough
Re: <G14> - ya win some, ya lose some

Quote:
Originally Posted by Daniel_LaFleur View Post
Seems to me that a minimum point cap is fairly useless, and that the more difficult situation is a ~20 to 10 score where the game could change on a single throw (supercell).
That was the entire point in suggesting a minimum score. At low scores the number of points that a supercell can give will very much change the result of the match because double is less than 15.
__________________
  #15   Spotlight this post!  
Unread 13-01-2009, 11:51
smurfgirl smurfgirl is offline
Still a New Englander on the inside
AKA: Ellen McIsaac
FRC #5012 (Gryffingear)
Team Role: Mentor
 
Join Date: Oct 2006
Rookie Year: 2005
Location: Palmdale, CA
Posts: 1,725
smurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond repute
Re: <G14> - ya win some, ya lose some

Quote:
Originally Posted by Daniel_LaFleur View Post
Also, TBH, I do not believe that the loss of a single empty cell or supercell will tip the balance of many games and, in fact, this adds a bit more strategy to the pre-match alliance choices.
I agree with this completely. I think a lot of people (especially those who are complaining about how it's unfair to "punish" teams "for being successful") are not thinking hard enough about how this rule is going to play out. There are other empty/super cells available on the field. Also, with three teams on each alliance, that's three chances for each alliance to lose empty/super cells- think about it, a lot of matches could have both alliances starting without all of their game pieces. Plus... this is only the subtraction of one or two game pieces which have to be exchanged and scored in the last 20 seconds of the game. Are most teams really going to be able to score a full four or more in that short of the time period? Probably not. Are they going to make that big of a difference, especially to alliances which are already strong? Probably not.
__________________
Ellen McIsaac
Team 1124 ÜberBots 2005-2015
Team 5012 Gryffingear 2015+
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Some Questions ggberg Rules/Strategy 8 09-01-2008 16:51
[RCU]: Contests- You can win some money! tiffany34990 General Forum 1 31-05-2006 11:10
Some clarification suneel112 Chit-Chat 3 23-10-2004 15:09
Some Questions.... Lake Orion OCCRA 1 25-09-2001 20:20


All times are GMT -5. The time now is 11:30.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi