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Unread 13-01-2009, 08:28
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Re: <G14> - ya win some, ya lose some

I think this reminds us that to excel in this year's game, you have to think about more then just being able to score and avoid being scored on...this year, if you want a high rank, you have to allow yourself to be scored on while making sure that you make more points yourself.
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Unread 13-01-2009, 08:47
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Re: <G14> - ya win some, ya lose some

Looks like the GDC is digging in its heels on this one. How about we just treat it as another challenge unique to this game, strategize/design for it and move on?

I've got this sneaking suspicion that Chris Fultz and Andy Baker designed this rule purely so they could dispose of it at IRI. Same with <G22> last year.
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Unread 13-01-2009, 09:16
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Re: <G14> - ya win some, ya lose some

Somehow, I was kind of expecting this to happen. But, for reasons I don't understand, I still really like <G14>. I think it's going to make match dynamics really interesting. What if we get matches with no super cells at all? Hmm...

Anyway, since it's here to stay, you might as well embrace it. Whining didn't help anything, and now that we know absolutely for sure the rule means what it says, more whining is completely pointless.
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Unread 26-01-2009, 13:35
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Re: <G14> - ya win some, ya lose some

Quote:
Originally Posted by Taylor View Post
I've got this sneaking suspicion that Chris Fultz and Andy Baker designed this rule purely so they could dispose of it at IRI. Same with <G22> last year.
I think you are on to something
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Unread 26-01-2009, 16:32
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Re: <G14> - ya win some, ya lose some

In our team, this rule has been the subject of useless debate for a LONG period of time, and it boils down to having a little mercy on other players. Also, if your robot is good enough to smoke your opponent, you must have enough strategy to play without supercells.
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Unread 18-01-2009, 20:16
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Re: <G14> - ya win some, ya lose some

Quote:
Originally Posted by Tetraman View Post
I think this reminds us that to excel in this year's game, you have to think about more then just being able to score and avoid being scored on...this year, if you want a high rank, you have to allow yourself to be scored on while making sure that you make more points yourself.
You also have to build a robot that doesn't depend on using super cells because more than likely you will lose a few because of alliance pairings.
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Unread 18-01-2009, 20:36
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Re: <G14> - ya win some, ya lose some

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Originally Posted by Lil' Lavery View Post
You also have to build a robot that doesn't depend on using super cells because more than likely you will lose a few because of alliance pairings.
And this is a bad thing because ?

Learn to be adapatable. If you are missing a empty/supercell then adapt your strategy and move on. It's like playing chess without your queen (queens gambit?), most people are loath to do so because it takes them out of their comfort zone ... just like a lot of things in this years game (and in life)
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Unread 18-01-2009, 23:23
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Re: <G14> - ya win some, ya lose some

I recently posted a question on Q and A concerning how G14 will be used in eliminations. I am sure others have noticed this too but by rule, if an alliance doubled the score of the other alliance during eliminations...it would result in a loss of 3 supercells in the next match...one for each team...

A 3x result in the first match would mean a loss of 6 supercells.......

I asked for a clarificatoin on how this rule would be used in elimination rounds.

In my opinion.... the rule should not be used in elimination rounds...
If there is some other reason for the rule other than trying to make the matches closer so less experienced teams can still be in close matches... I would like to hear it... I can see this for the qual matches...

Eliminations should be just that... the better alliance wins...
What could actually result is a really good alliance beating a team badly in the first match... being handicapped in the 2nd match and losing and then when the third match is played blowing out the other team again but NOW they have to worry about the next elimination round... they will again start that match handicapped...

I just fail to see the reasoning behind the use of this rule during eliminations if we are trying to get the best alliance....
the carryover issue is interesting...

It is sort of like World Cup Soccer and the yellow card rule that states if you have two yellow cards you have to sit out the next match... even if its the final...

The only difference is that there is no real penalty or transgression going on when you get nailed by G14 You are just trying to do your best to play the game as designed...

Yellow Cards in World Cup are for pretty bad penalties that are real physical violations on the field... different I think

In my opinion at least...
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Unread 18-01-2009, 23:30
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Re: <G14> - ya win some, ya lose some

Quote:
Originally Posted by Daniel_LaFleur View Post
And this is a bad thing because ?

Learn to be adapatable. If you are missing a empty/supercell then adapt your strategy and move on. It's like playing chess without your queen (queens gambit?), most people are loath to do so because it takes them out of their comfort zone ... just like a lot of things in this years game (and in life)
Because it makes the game one dimensional and otherwise boring.
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Unread 19-01-2009, 08:18
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Re: <G14> - ya win some, ya lose some

Quote:
Originally Posted by Daniel_LaFleur View Post
It's like playing chess without your queen (queens gambit?), most people are loath to do so because it takes them out of their comfort zone ... just like a lot of things in this years game (and in life)
Heck yea, the Queen makes for great bait! This is by far my favorite opening as White ... too bad I get annihilated by an opponent who enjoys playing it as much as I do .

After seeing the two NFL Championship games last night, I have a slightly new opinion about G14. Teams who utilize supercells alot are more like the Ravens/Steelers game -- defensive strategy is key, and they'll just hold on until the end. Robots and feelings will get hurt along the way, and overall it's a very drawn-out game.

Yet teams who utilize their robots to score more with moonrocks and only a couple of supercells are more like the Cardinals/Eagles game -- more potential for awe-inspiring game-winning plays that get the crowd going.
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