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Unread 13-01-2009, 17:31
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Re: Teamwork Strategy for Scoring

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Originally Posted by ScottOliveira View Post
I feel that using two robots to hold another in place is justifiable, especially with a good systematic approach. After a certain number of balls, the trailer will start to fill up and it will become too costly to try to score again on that opponent. So take 2 robots (Bots B1, B2) from the same alliance and have them pin an opponent(Bots R1) next to a payload specialist(PL1). The remaining bot(B3) runs interference/ replenishes cell supply.

After they dump balls in and give the specialist a chance to load up the trailer, they move to the next opponent robot(R2). B3 and B1 engage R2 in front of a different payload specialist(PL2), whose ball supply will not be depleted. B2 runs interference to keep R1 and R3 away.

Repeat process for R3.

Ideally this would occur in front of corner PL specialists, to increase the effectiveness of the third robot out running interference.
You got it. I think teamworking alliances will dominate this year.
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Unread 23-01-2009, 11:45
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Re: Teamwork Strategy for Scoring

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Originally Posted by Rick Wagner View Post
You got it. I think teamworking alliances will dominate this year.
This is a very general statement that is true every year. Last year, we had alliance plans down to which ball each team would get, which lane to score in, and who would play defense. If you do not work together before a match, it really shows on the field.
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Unread 23-01-2009, 13:43
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Re: Teamwork Strategy for Scoring

Here is another thought;

It will be much easier to stop a robot for a few seconds somewhere on the field than it will be to push a robot into a position to be loaded by your payload specialist. This is a large part of why I have been an advocate for the "mass dump" scoring strategy. My thought is; 1. fill a robot with a quantity of balls. 2. chase an opponent's trailer till he runs into something or your partner "sets a pick". 3. dump your whole load while the opponent bot struggles to extricate itself. 4. go get more balls and repeat.

I'm excited to see how the game really plays out.

Matt B
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Unread 23-01-2009, 23:32
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Re: Teamwork Strategy for Scoring

Quote:
Originally Posted by MattB703 View Post
Here is another thought;

It will be much easier to stop a robot for a few seconds somewhere on the field than it will be to push a robot into a position to be loaded by your payload specialist. This is a large part of why I have been an advocate for the "mass dump" scoring strategy. My thought is; 1. fill a robot with a quantity of balls. 2. chase an opponent's trailer till he runs into something or your partner "sets a pick". 3. dump your whole load while the opponent bot struggles to extricate itself. 4. go get more balls and repeat.

I'm excited to see how the game really plays out.

Matt B
I agree that a lot of points will be scored by the chase, bump, and dump strategy. The pursuit algorithm with matched robots on a limited field will always result in the chaser overtaking. The minimal turn radius at 10 ft. / sec with 0.06g acceleration is 8 feet. The real question is who wins in the contest of bump and dumpers versus pinners and PS shooters.
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Unread 24-01-2009, 09:43
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Re: Teamwork Strategy for Scoring

The good old basketball "corner trap" might play out well.
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Unread 24-01-2009, 17:37
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Re: Teamwork Strategy for Scoring

The idea of pinning a teams robot is somewhat effective. I want to see how plausible this idea was with the simulation that was shown at kickoff but thats yet to be released. I believed this strategy will be tested and finnally decided on in the week 1 regionals. We will be at Trenton so we we be one of the the first teams possibly employing this technique.
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