|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#16
|
|||||
|
|||||
|
Re: UPDATE #3
Quote:
![]() |
|
#17
|
||||
|
||||
|
Re: UPDATE #3
Its the same thing as last years problem of everyone calling the overpass "the rack"
|
|
#18
|
||||
|
||||
|
Re: UPDATE #3
Now they fixed the link to point to Rev C, but they forgot to add the G07 rule changes.
|
|
#19
|
|||
|
|||
|
"<G23> SUPER CELL scoring – During the last 20 seconds of the MATCH, the PAYLOAD
SPECIALIST may enter a SUPER CELL into play by removing it from the CELL RACK. They may then enter it into the CRATER, either over the Alliance Station Wall or through the FUELING PORT. A ROBOT or PAYLOAD SPECIALIST can SCORE any SUPER CELL that has been entered in play. If a SUPER CELL is removed from the CELL RACK before the last 20 seconds of the MATCH, then two (2) PENALTIES will be assigned to the offending ALLIANCE: under such conditions, the SUPER CELL may still be entered into play and subsequently SCORED." Awesome this is what I was hoping we could do. We can probably get a score with our robot than with our shooters, we forgot to recruit members from our basketball team. ![]() |
|
#20
|
||||
|
||||
|
Re: UPDATE #3
I tend to agree with the folks that say the bumper rule has been defined. I don't really like the rule as it is written, but it is written. Many people have asked the question in the Q&A about bumper legality. The GDC has answered the questions (see here)
I just hope that this doesn't become the tether rule of 2002. |
|
#21
|
||||
|
||||
|
Re: UPDATE #3
Quote:
In Rack&Roll, since you had to stay out of your opponent's home zone thing during the last 15 seconds, they played both a 20 seconds left warning (so you could get out) and a 15 seconds left noise. So, I'm fairly certain that they will use some sound to indicate the last 20 seconds since there is a critical rule referring to that time. |
|
#22
|
|||||
|
|||||
|
Re: UPDATE #3
Quote:
Of course, then there's that one from last year... The animation showed something that was illegal until the first update came out (on a Monday). The manual just hadn't had that rule removed yet. |
|
#23
|
|||
|
|||
|
Re: UPDATE #3
Regarding the no-show rules, I don't see this as being much of a strategic plan.. my experience is that it is *very* rare that a robot doesn't show up to a match, and dedicating any time to planning this as a strategy would rob your team of the effort applied to strategies that would affect 99+% of your matches..
That being said, I agree that clarification of this situation should be posted in the team updates, but more in the spirit of 100% disclosure of the rules.. not because it should drive team strategies in any way... |
|
#24
|
|||||
|
|||||
|
Re: UPDATE #3
Quote:
As much as I wouldn't want to waste all our hard work spent on the robot, I also wouldn't want to lose because the other alliance fielded no robots and we put ours out on the field. |
|
#25
|
|||||
|
|||||
|
Re: UPDATE #3
Quote:
1) the GDC announces absent robot = no trailer (which I doubt). 2) Teams then exploit this and field no robots. They didn't win anything. Well, maybe something, the eternal loss of respect from anyone in the FIRST community who's opinion matters. How could anyone be happy to win a robotics competition in which they never fielded a robot. Some people are ridiculous. |
|
#26
|
|||
|
|||
|
Re: UPDATE #3
Hmmm.. so would it be too idealistic to assume that they won't let this happen, and whether they've announced it or not, wouldn't it be fair/reasonable to assume that all 6 trailers will be on the field regardless of no-shows?
(I guess my point is that this is probably a loophole that's useless to spend much time thinking about.. sooner or later they'll close it or else we'll end up with the scenario that you proposed..) |
|
#27
|
|||||
|
|||||
|
Re: UPDATE #3
I'm a bit surprised that they didn't do more to G14. Ok, it's the unpenalized scores, but still, what happens in the event of shut-outs? is there a low-score cap? and in what order are balls removed: do you lose the empty cells or super cells first, or is it just random? and finally, how, exactly, do these penalties get carried through the qualifiers, or will this rule be limited to the eliminations only?
would anybody be able to ask these in the Q&A for me, I don't have access to a team account in the FIRST forums. |
|
#28
|
|||||
|
|||||
|
Re: UPDATE #3
I agree with both of you (Adam and MrHero). The GDC will almost certainly clarify this, and I would almost certainly expect that the trailer's will remain on the field (no inside knowledge to base this on however).
The GDC is probably concentrating efforts (appropriately) on clarifying rules that are more likely to effect design and overall strategy decisions before they focus on any issues like this that should not effect team's designs. |
|
#29
|
||||
|
||||
|
Re: UPDATE #3
The team affected gets to choose, as a consequence of where they decide to put their payload specialist.
|
|
#30
|
|||
|
|||
|
Re: UPDATE #3
Quote:
There is no low score cap, and a score of x to zero where x is not equal to zero will result in the three times penalty. Here's the link: http://forums.usfirst.org/showthread...ighlight=score |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Update 20 | EricH | General Forum | 6 | 03-04-2007 21:53 |
| Update #19 | GBIT | General Forum | 24 | 30-03-2007 09:15 |
| Update #15 | ChuckDickerson | General Forum | 26 | 09-03-2006 23:21 |
| update #7 | Cobra | Electrical | 1 | 11-02-2003 14:57 |