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Unread 14-01-2009, 23:22
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Re: Shooter vs Dumper Trade Study

i think making a dump bot is sticking to good old K.I.S.S , because if you think about it you have 3 "shooters" already (payload specialist).
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Unread 15-01-2009, 03:27
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Re: Shooter vs Dumper Trade Study

We have been debating on how to score since kick off but have decided to go with a shooter. When you are a dumper you are relying on getting close to the opponents trailer. Though you can can score more balls at once you will be sitting still while dumping. I am in no way saying that there will not be a team that will pin a bot and dump their load in about 5 seconds, but it will be kind of sad to see for example a load of 7 moon rocks get "dumped" as a super cell lands in the dumping robots trailer resulting in -1 points for the load of seven you just worked hard to get rid of. A shooter can be run at low speeds and if the balls are delivered to the shooter fast can be just as, if not more effective than a dumper.

Just my .02
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Unread 15-01-2009, 08:21
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Re: Shooter vs Dumper Trade Study

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Originally Posted by redbarron View Post
.... I am in no way saying that there will not be a team that will pin a bot and dump their load in about 5 seconds, ....
Just my .02
5 seconds is an eternity for a good dumper design. all of our prototyping says that we should be able to dump 7 balls in about 2 seconds. (not counting the time it takes to chase down and pin an opponent of course)

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Unread 15-01-2009, 09:38
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Re: Shooter vs Dumper Trade Study

I think the dumpers will do better, because a shooter has to deal with broken orbit balls, the dumper just uses gravity.
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Unread 15-01-2009, 09:41
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Re: Shooter vs Dumper Trade Study

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Originally Posted by spc295 View Post
I think the dumpers will do better, because a shooter has to deal with broken orbit balls, the dumper just uses gravity.
not all dumpers will just use gravity, teams who really want a good dumper are gonna figure out how to effectively "hurl" the balls out of there robot quickly and in large quantities
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Unread 15-01-2009, 10:22
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Re: Shooter vs Dumper Trade Study

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Originally Posted by Aren_Hill View Post
not all dumpers will just use gravity, teams who really want a good dumper are gonna figure out how to effectively "hurl" the balls out of there robot quickly and in large quantities
That's what all of these air propulsion system prototypes are REALLY about, ha! I came to that realization a couple of days after kickoff...nice to see someone else has it too.

But as a team we decided on a shooter, and we're not looking back this far into it.
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Unread 15-01-2009, 10:32
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Re: Shooter vs Dumper Trade Study

Jeff's hint about shotguns is our strategy. we are dumping, hopefully with two rates, one close, the other 5 to 8 feet, or over one robot to a basket or the station. It is simple and something we can finish in 6 weeks. The scoring would be a % of balls shot, then pick um up and shoot again
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Unread 15-01-2009, 10:40
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Re: Shooter vs Dumper Trade Study

If you're planning to take a big basket of balls and sling them all at once in a given direction, I hope you're considering the equally opposite force applied to your bot while its sitting on a slippery floor at the point of release.
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Unread 20-01-2009, 23:43
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Re: Shooter vs Dumper Trade Study

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Originally Posted by Swampdude View Post
If you're planning to take a big basket of balls and sling them all at once in a given direction, I hope you're considering the equally opposite force applied to your bot while its sitting on a slippery floor at the point of release.
Why not employ that wonderful friend of everyone's? Gravity! Obey it, it's the law.
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Unread 20-01-2009, 23:49
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Re: Shooter vs Dumper Trade Study

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Why not employ that wonderful friend of everyone's? Gravity! Obey it, it's the law.
We have found that another common friend (and typical foe when it comes to collecting balls) Friction rears its head and causes these nice elastic orbit balls to seize up and resist that oh-so-appealing 9.8 m/s^2.
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Unread 20-01-2009, 23:53
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Re: Shooter vs Dumper Trade Study

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Originally Posted by iCurtis View Post
We have found that another common friend (and typical foe when it comes to collecting balls) Friction rears its head and causes these nice elastic orbit balls to seize up and resist that oh-so-appealing 9.8 m/s^2.
Come on, you've got plenty of room above, let's say the middle length poles on the trailer, to create a large enough pitch in the floor of a hopper for balls to overcome their inertia and friction. A trap door maybe with a fairly large area maybe including part of the front of your robot?
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Unread 21-01-2009, 10:25
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Re: Shooter vs Dumper Trade Study

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Come on, you've got plenty of room above, let's say the middle length poles on the trailer, to create a large enough pitch in the floor of a hopper for balls to overcome their inertia and friction. A trap door maybe with a fairly large area maybe including part of the front of your robot?
Exactly. We've already proven to ourselves that you don't need one of those fancy spiral/loop systems to efficiently get the balls to feed. You can spin the hopper and pulll balls out ala the killer bees giant gumball machine in '06. You can put a screw in ala a washing machine center post (vertical style, not front load). You can have an agitator/swing arm device. Most all of these will fit above the 34 inches, or a short conveyor belt will let you go all the way down to the robot base with your storage.
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Unread 02-03-2009, 17:45
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Re: Shooter vs Dumper Trade Study

Well both systems have there ups and downs. However, I would have go towards the dumper system due to the fact that shooters run the risk of collecting a damaged game piece and getting it jammed in their shooter and then they are out for the rest of the match. Where as for a dumper it does not present such a hazard to jamming their mechanism. Yet with a dumper once you activate you mechanism you are pretty much hoping you will score all you pieces in the trailer however, this never happens most of the time. The only way you can accomplish this is by pining the robot's trailer to the wall and score. Ultimately, I would have to go with the dumper just because come championship who knows if we are even going to have enough game pieces for the four fields in each division.
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Last edited by travis48elite : 02-03-2009 at 17:48.
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Unread 02-03-2009, 17:51
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Re: Shooter vs Dumper Trade Study

what about the "ninja" robots,they will score only 2-4 moon rocks at a time but will do it the entire match, every time,from anywhere....?
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Unread 02-03-2009, 19:37
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Re: Shooter vs Dumper Trade Study

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Originally Posted by travis48elite View Post
Yet with a dumper once you activate you mechanism you are pretty much hoping you will score all you pieces in the trailer however, this never happens most of the time.
If you pay attention to the midwest matches, you will see more balls spat out in error by the shooters than the dumpers, at least our dumper. Our auxiliary guy had fast enough fingers to save the majority of the balls if we triggered and they moved, and even if they did miss they fell right in front of our massive intake....and came right back in the bot to be scored typically seconds later.
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