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  #16   Spotlight this post!  
Unread 14-01-2009, 16:27
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Re: Gearboxes for shooter?

well, the farther we shoot the ball, the less accuracy we have(unless we use the camera and everything) so we went for 4ft as our scoring distance, at less than 4ft it works just as well,


we're using two of these wheels bolted together(on the same shaft).... http://www.andymark.biz/08firstwheel.html

not baseball sytle, just the two wheels bolted together on some 2x4's at 8inches tall and 8 inches wide



we used the toughbox because thats all we had to get the wheel spinning fast enough(we dont have the parts for a direct drive off the cim)
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Last edited by gorrilla : 14-01-2009 at 16:29.
  #17   Spotlight this post!  
Unread 14-01-2009, 16:50
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Re: Gearboxes for shooter?

Quote:
Originally Posted by gorrilla View Post
we're using two of these wheels bolted together(on the same shaft)....
That's what we did for Aim High, and it worked great. Should be a winner for you.
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  #18   Spotlight this post!  
Unread 14-01-2009, 16:55
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Re: Gearboxes for shooter?

Quote:
Originally Posted by squirrel View Post
I think he could have cut and pasted from any year to get the experiment quote
IMHO - More so this year than any other. Combine a new field surface, new mandatory wheels, new restrictions on size/bumpers with a "weird" game object, and it makes for a lot to learn. Maybe our team is just slower than usual this year...

Let's be honest... it has been a long time since I'VE put any serious thought into drivetrain turning.

-John
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Unread 15-01-2009, 09:39
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Re: Gearboxes for shooter?

Quote:
Originally Posted by gorrilla View Post
we used the toughbox because thats all we had to get the wheel spinning fast enough(we dont have the parts for a direct drive off the cim)
We made some simple couplers by taking some aluminum round stock, drilling out a hole for the CIM shaft, drilling and tapping two side holes for 1/4" bolts (to squeeze the coupler onto the keyed -- or is it flat? -- part of the CIM shaft), and then threading the other end of the hole. Add some threaded rod, and ta-daa! A direct-drive coupler for the price of a few bucks and a bit of time.

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  #20   Spotlight this post!  
Unread 15-01-2009, 10:45
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Re: Gearboxes for shooter?

Although it may be a bit overkill, you could always use FP motors in a DeWALT gearbox, and just limit the output in your code. We used these on our '06 shooter, and it worked perfectly.... although we didn't limit output alot...
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Unread 15-01-2009, 15:33
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Re: Gearboxes for shooter?

Quote:
Originally Posted by gorrilla View Post
well, the farther we shoot the ball, the less accuracy we have(unless we use the camera and everything) so we went for 4ft as our scoring distance, at less than 4ft it works just as well,


we're using two of these wheels bolted together(on the same shaft).... http://www.andymark.biz/08firstwheel.html

not baseball sytle, just the two wheels bolted together on some 2x4's at 8inches tall and 8 inches wide



we used the toughbox because thats all we had to get the wheel spinning fast enough(we dont have the parts for a direct drive off the cim)
We also used two AndyMark wheels, but the 2 in. wide ones.
We tried all kinds of configurations, different motor speeds, different backspins, etc.
We came up with one big conclusion.
Unlike the Aim High game when we dealt with just simple Poof balls, these orbit balls comparably are really difficult to deal with. Too much slipping and inconsistent distances, depending on where it makes contact with the orbit ball.
Maximum distance and time that the shooter mechanism can be in contact with the ball prior to release from the robot, really improves the accuracy and grip on the ball.
I'm not going to outright come out and say it, but there is "one" robot in '06 that I think we'll see a lot of this year, much like 121 last year.
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Last edited by waialua359 : 15-01-2009 at 15:35.
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