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Unread 17-01-2009, 10:35
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Re: Should you invoke the wrath of <G14>, the whole world will know!

Quote:
Originally Posted by GaryVoshol View Post
Any chance anyone would view running up the score as egregious behavior? Ah'm jist askin'.
As a team who has often been looked down upon for winning matches by large margins, I can assure you there will be complaints. (Funny, that the people who were upset at us for supposedly running up the score, were the same people who complained when we actively scored for our opponents.)
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Unread 26-01-2009, 13:28
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hey- I think we did pretty good?
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Re: Should you invoke the wrath of <G14>, the whole world will know!

Quote:
Originally Posted by Paul Copioli View Post

Based on this fact, we are not sweating G14. Our goal is to get a G14 penalty in every match we play! I love this game!!


we don't need no stinkin' empty cells.......


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Unread 16-01-2009, 08:43
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Re: Should you invoke the wrath of <G14>, the whole world will know!

Quote:
Originally Posted by iCurtis View Post
For all of you scouting guys, the GDC just made your job a little bit easier. The field will track the implications <G14>and display it to the audience.
So now everyone will know which teams won their previous match by a large margin when they're up on the playing field.

If the number of teams affected by this rule is over 16.67% (1/6), then the odds are that each match played this year will be affected by this rule in some form.

And after quickly looking over scores from last year from a few random events, it looks like this rule will affect about 35-50% of all matches. Now while these numbers were based upon the post-penalty scores, it's quite possible that we'd see similar rates on pre-penalty scores.

These values were a bit shocking at first, but the more I look into it, the more I agree with basically "ignoring" G14 strategy-wise, and then just treating the extra balls you would have lost as "bonus" balls going into a match if you hadn't won by a 2x or 3x margin. Especially since you can only use them in the last 20 seconds, this essentially means they're human scored only (it will be rare that a robot will be able to get and score one of these in 20 seconds).

If the robots won't have much of a chance of scoring them in time, and if there isn't a good shot for the human player, the ball is worthless. Just a distraction. And if you're already ahead by a [significant] margin, then scoring these balls would only put you further into the hole for future matches.
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Unread 16-01-2009, 10:38
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Re: Should you invoke the wrath of <G14>, the whole world will know!

Quote:
Originally Posted by artdutra04 View Post
And after quickly looking over scores from last year from a few random events, it looks like this rule will affect about 35-50% of all matches. Now while these numbers were based upon the post-penalty scores, it's quite possible that we'd see similar rates on pre-penalty scores.
I highly doubt the average scores and standard devation of this year will be similar to last year and other previous years. I think scores will be closer together, forcing G14 into effect less than 35% of the time.
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Unread 16-01-2009, 10:45
kirtar kirtar is offline
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Re: Should you invoke the wrath of <G14>, the whole world will know!

Now something that I'm wondering is: Will <G14> carry from qualification to elimination (e.g. you score >3x on your last qual and get picked)? Probably... unfortunately, I have a feeling that it will.
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Unread 16-01-2009, 13:32
dgraves702 dgraves702 is offline
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Re: Should you invoke the wrath of <G14>, the whole world will know!

I'm wondering if G14 will be assessed during Elimination Rounds, as it can potentially have a much bigger effect than in the qualification matches.

The penalty is assigned to each TEAM in the offending ALLIANCE. In the qualifying matches, those teams will not be together in their next match, so unless by coincidence more than one team is penalized, the effect of the penalty will be minimal.

In ELIMINATION matches though, the alliance stays together, meaning that if they end up with the 3x score, then 64 potential points come off the table before the next match even begins (all four Super Cells and 2 Empty Cells).
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