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Unread 18-01-2009, 20:30
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Re: A statistical look at G14

Quote:
Originally Posted by Lil' Lavery View Post
The difference here is that the NFL would have previous years' games to look at, FIRST doesn't.

We can't afford to go with "let's look at Week 1" method, because doing so is essentially screwing over week 1. We need to fix the problem BEFORE the competitions begin, rather than tell all teams competing in week 1 that they are just the test subjects.
And the best and closest examples we have, while not exactly the same, are previous years' games.
You see this as a problem (your own words), I do not.

There are going to be very few 0 point alliances as you start directly in front of your opponents PS and it will take a few seconds to get away (if you can). The real time scoring system will give the alliances an idea of where they are (not an exact number, but a fairly good idea). So all you need is a little communication within the alliance and some decent strategy and <G14> should not be an issue.

I, for one, would rather spend my time working through and planning around <G14>, to do otherwise is a waste of time and energy.
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Unread 18-01-2009, 21:00
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Re: A statistical look at G14

I think our team's plan is to make G14 a non-issue by just attempting to dominate every match, even the ones we have no super cells in.Hopefully we'll never have a supercell available to us for just that reason.

Doesn't change the fact that it's a horrible rule though.
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Unread 19-01-2009, 13:22
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Re: A statistical look at G14

regardless of the statistics using previous games to determine the quality of a rule, the rule isn't going to change. however, if we use practice games to gain the data, it would at least give us a reasonably estimate of how often the rule will come into effect
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