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Unread 19-01-2009, 20:14
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Re: pic: steering methods

Quote:
Originally Posted by GeoffP View Post
it will also be your increase in acceleration if you can prevent your wheels from sliding either laterally or transversely.
static friction is intermolecular bonding between 2 stationary surfaces (even if one is rolling). dynamic friction is trying make those bonds while the surfaces are sliding plus includes momentum. they should be very different.
that being said, the ratio is much closer with some materials and especially at low friction so your testing may be correct. thanks for posting that.
All of this is nice for a machine that is rolling in a straight line (no changes in the orientation of its velocity vector, just changes in the magnitude); but since most of these discussions center around the notion of using "traction control" during turns...

Just as soon as one of these slippery wheels is rotated (about a vertical axis) to try to turn a bot, I assert that the wheel has to begin slipping sideways; and further I assert that it will continue to slip sideways until the dynamic (NOT static) friction forces between the wheel and the floor wipe out the bot's forward velocity.

If I am right, then no amount of traction control attempts made after a wheel is turned will put the wheels back into the static friction domain until the bot's forward (its pre-turn direction) motion is gone. Once that forward motion is gone and the wheels are no longer skidding sideways, traction control can then help move the bot in its new direction.

Alternatively, traction control could be used to slow a bot before a turn is attempted. Doing that would minimize the time spent slipping sideways after a turn is begun, but it wouldn't do much to help you run away from a pursuing bot if you are trying to do some evasive maneuvering.

Am I overlooking something? If traction control isn't very valuable, I would hate to see teams invest more into it than is appropriate.

Blake
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Unread 20-01-2009, 07:17
GeoffP GeoffP is offline
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Re: pic: steering methods

Great analysis Blake. I agree with the scenario you describe and your bleak outlook on the difficulties we will have with turning. Your arguement also suggests that skid-steering would be even more futile(?). at least articulated steering gets the thrust vectors in the right direction. simple traction control such as just limiting the accel and decel of the motors may be helpful in a straight or in the middle of a turn. if we try to stay just under the static friction force then the bot may sporadically "grab" and respond better to our drive commands. i forsee a lot of jacknife steering though with 5 other bots and 120 balls on the floor.
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