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Unread 20-01-2009, 13:34
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Re: Flipped Trailer

Bacon played Human Lunacy last week along with 665 and 2757. Trailers flip much easier than you would think. Granted ours were trash cans attatched to the kids belt loops by carabiners...but still. When you tried to turn fast or to sharply...flip!
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Unread 20-01-2009, 13:49
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Re: Flipped Trailer

Quote:
Originally Posted by wendymom View Post
Bacon played Human Lunacy last week along with 665 and 2757. Trailers flip much easier than you would think. Granted ours were trash cans attatched to the kids belt loops by carabiners...but still. When you tried to turn fast or to sharply...flip!
I don't feel that Human Lunacy would be very comparable to the real game. First, a trash can (presumably wheeled in some way) would have a significantly higher center of gravity (unless the bottom was additionally weighted in some way), which would make it significantly easier to flip. Also, attaching the tongue higher up also makes it easier to flip, as any applied force is translated in part into an upward force on the base. There are many other things that could affect your results, but I am not sure of the details of how you played your game.
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Unread 20-01-2009, 13:52
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Re: Flipped Trailer

From my unscientific building and playing around with our team version of the trailer it will be MUCH harder to flip than a garbage can.

We had similar issues with trash cans with our human lunacy on the school's linoleum floor, but no such issues whipping the trailer around behind last year's robot.

The CoG of the trailer appears to be pretty low to the ground and the wheelbase is pretty wide. Coupled with the low friction I think these things will be near impossible to tip ( <1 per regional)
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Unread 20-01-2009, 14:02
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Re: Flipped Trailer

From the way the trailers design is, i think it will be heard for the trailer to be flipped. But if it finds a way to be flipped, I think your would be disabled since the trailer connection is connected to the trailer.
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