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#1
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Re: 2009 WIP Shot
Wow, thank you so much! I haven't been updating it much recently, but I'll be sure to get started with the extra stuff.
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#2
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Re: 2009 WIP Shot
Okay, I've restarted the scene, but I'm having trouble with the particle cloud. I'm not sure whether to use spheres or tetras for the particles, but I also can't change their color from the default black. Also, as you can see in the attached .avi file, only the top one is really visible. F1 cannot give me any good advice, so can somebody help me out?
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#3
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Re: 2009 WIP Shot
Looking a lot better now. You need a lots more particles. Don't make a giant particle cloud over the entire scene. Just set up multiple smaller particle clouds set up directly in front of the camera. I wouldn't use spheres I would use facing particles with an opacity map like this.
![]() that can be done in the materials window and then just assign the material to the particles like you do to any other object. Your particles are also moving way to fast. I would also set up a wind force with the strength set to 0 but the turbulence set to 3 or 4. then space warp bind the particle clouds to the wind. that will make the particles slowly move. |
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#4
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Re: 2009 WIP Shot
Okay, I've gotten pretty far on it right now. With the deadline coming up, I want to start kicking things up a bit. IMO, it looks better now than it ever did in the last screen shot (from the OP). Anything else I should add before moving on?
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#5
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Re: 2009 WIP Shot
your making it harder for me to pick out things. I like that.
ok! *claps and rubs hands together* the first thing that stands out to me is that it still screams "I'm a 3D animation rendered out in 3ds max!" its because its to perfect. Look around at the world. Nothing is a perfect. especially a civilization under the ocean. The wood (or whatever those pillars are made of, I'm assuming they are wood because they are brown) should not be entirely visible like that. Have you ever seen a ship wreak under water? There is stuff growing all over it. It becomes a reef in a few short months. Put some Barnacles and shells growing on it. Here is an example. ![]() notice how the fish is underneath the ledge of the piece that is sticking out? Fish LOVE to congregate underneath docks and in shipwrecks. It offers them protection. Put some fish underneath the platform. Other than that, its pretty much good. There are a few things I would do different but you're talking way advanced stuff like Layer rendering and sky dome rigs. I love the subtle play of lights you have going on. Very nice. I would add some very weak color lights scattered through out the scene to give it some more mood. and tone down your over all light so you don't brighten the scene with extra lights. You pulled off the particles very well. |
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#6
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Re: 2009 WIP Shot
Thanks for all the advice. You are talking to an amateur here, but I've absorbed more info on animation this year than I did design, fabrication, fund-raising, and financing last year! Thanks for reminding me about the fish; I was planning to make another particle cloud using fish models as objects to do the fish thing. I'll also add bump maps to everything to give it a more rough texture. I'm hoping to finish looks soon so we can get started on actually animating. Again, thanks for the tips!
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#7
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Re: 2009 WIP Shot
you haven't started animating!!! my goodness you better get cracking. Don't you only have a week left? always leave time for rendering. |
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#8
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Re: 2009 WIP Shot
needs more contrast
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#9
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Re: 2009 WIP Shot
I disagree with your suggested amount of contrast. It needs more colors. Different colors. Like triad colors or complementary colors.
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#10
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Re: 2009 WIP Shot
I think my monitor was calibrated differently and it was hard to see what was going on. Looking at it now on my MacBook in the dark, it looks better.
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#11
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Re: 2009 WIP Shot
Okay, yet another updated version. This time, there is real animation. The whole thing is 600 frames long. I made the outdoor lights red to compliment the blue fog, and I added bump maps to most of the textures. I added a fish particle cloud under the base and finished the sediment cloud in front of the camera. I like it, but it can always use improvement. I personally don't think this will ever be done, because I'll likely see other things I want to do with it after its submitted.
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#12
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Re: 2009 WIP Shot
Quote:
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