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#1
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Re: Lense Effect Problems
Hi. Next time it would be helpful if you specified the renderer and any other relevant information. I assume you are using the mental ray renderer, which gives you the option of 16-bit integer output or 32-bit floating-point output. In Render Dialog -> Renderer -> Sampling Quality, change Frame Buffer Type to Integer (16 bits per channel).
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#2
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Re: Lense Effect Problems
sometimes mental ray does not support some effects. I now that it doesn't support volume light. In that case you can always Layer Render!!
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#3
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Re: Lense Effect Problems
Im sorry. I am rendering with mental ray, and i tried the 16 bit channel. It still did not work. I used lens effect with mental ray before but not on MAX 09. just 08. It worked once on 09 but I have no clue what I did to make it do that.
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#4
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Re: Lense Effect Problems
The upper left box in the attached screenshot should specify the type (r-click on the render buffer window). Shouldn't changing the bitmap type in the render dialog change that? I'm still on Max 9. Works great lol
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#5
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Re: Lense Effect Problems
No, you can not use lens effects with MR. I would suggest making a sunburst in photoshop or the GIMP and making a partical system with a single static "facing" particle. Or... you could use layered rendering or switch to scanline.
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#6
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Re: Lense Effect Problems
I have, and I will repeat, I have used lens effect with mental ray before. Actually, our animation last year had a lens effect on it. We used mental ray, and that was done in MAX, not Photoshop, or Gimp. And thanks for the thumbnail. I never knew right clicking the tabs brought up stuff like that.
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#7
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Re: Lense Effect Problems
HA!!! I still use Max 8. Still works great!! ha!
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#8
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Re: Lense Effect Problems
MAX 9 ALL THE WAY
![]() (I lost my copy of 8) |
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#9
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Re: Lense Effect Problems
Wait, I know for a fact that mental ray does support volume light. I use it every now and then for fog effects.
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