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#22
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Let's play bocci!
Posted by Joe Johnson at 03/07/2001 8:35 AM EST
Engineer on team #47, Chief Delphi, from Pontiac Central High School and Delphi Automotive Systems. In Reply to: Not True! Check out Scoring Rule T12 Posted by Michael Ciavaglia on 03/07/2001 7:47 AM EST: Can I just start out by saying that the method FIRST has devised for playing the Elimination rounds is about as confusing as anything they have ever come up with. I have tried to explain it to many folks and it is nearly impossible to do without pen & paper or 15 minutes or, depending on the audience, both. On the drive back from UTC, Mike Ciavaglia and I discussed this topic and we have a modest proposal: Play the finals the Bocci way. Each alliance gets 3 games to use per match. The highest ranked alliance (A) goes 1st. Other alliance (B) goes 2nd and keeps playing until either they best the score of their competition or they run out of games. If (B) bests (A)'s score before they run out of games, it is now (A)'s turn to try to best (B)'s highest score. Play continues until an alliance is out of games and has not yet bested the score of their competition. This method is MUCH easier to explain and it has the added benefit of making sense ;-) What do folks think? In the interest of fairness, there are 2 things I don't like. #1, If an alliance is very good, they only play one game per match which is not as satisfactory as playing at least 2 games to advance (though I suppose the advancing team will have the fact that they advanced to console themselves with). #2, If an alliance is playing a very good alliance they have to run 3 games in a row trying to beat a score they are not likely to beat -- kind of a downer. I have just thought of another potential problem. It involves the tiebreakers that FIRST has set up. The issue is a bit complicated, so I will hold it for another time. In the mean time, you may want to read the tiebreakers. It is not that hard to think of a very strange result that follows from the tiebreakers they have devised. Joe J. |
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