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#1
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Re: 10 Balls. 1 Second. Team 100.
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![]() Great robot, I hope I get to see it in real life! |
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#2
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Re: 10 Balls. 1 Second. Team 100.
Well actually only 2 ties (if you are referring to the SAC quarter finals in 2007), but at least it won't be pushed to 5 matches.
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#3
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Re: 10 Balls. 1 Second. Team 100.
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In any case we don't have to shoot all the balls in the magazine. The intake/elevator is on a victor so we can vary the speed and only feed a few balls in at a time. We are also adept at both ground and HP loading. So we should be able to reload fairly quickly... or pickup what we've already missed. |
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#4
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Re: 10 Balls. 1 Second. Team 100.
I'm really hoping that this machine only works right when tipped 90 degrees....oh well. Wishful thinking.
![]() Awesome Job guys! Keep up the great work! |
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#5
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Re: 10 Balls. 1 Second. Team 100.
This is almost exactly our design.
The only difference is that you guys have separated the balls in to independent columns which is probably more effective. Its always reassuring to share a design with a respected, competitive and veteran team. |
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#6
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Re: 10 Balls. 1 Second. Team 100.
I counted 3 seconds. The thread title is misleading.
Though, that is still amazing. Personally, I think this is an amazing robot and a great feat of engineering. But I still need to see it with a moving target before I can really tell how well it will do at a comp. Good luck to your drivers. They have a great bot to drive, they just have to use plenty of finesse. |
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#7
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Re: 10 Balls. 1 Second. Team 100.
I think it will be difficult to accurately align on a goal from that distance.
Also, how long does it take to load balls into that configuration? Can you only hold 10 balls? Quote:
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#8
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Re: 10 Balls. 1 Second. Team 100.
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Nice robot. I've watched this team at Portland before and they are always competitive. Good job. |
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#9
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Re: 10 Balls. 1 Second. Team 100.
It makes a lot of difference if they are repeatedly shooting you. Also, If you can tell their robot is going to shoot in two seconds, you might be able to use this to help dodge. Again, nothing against the design it is awesome. Just that when you are the prey, ever second matters.
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#10
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Re: 10 Balls. 1 Second. Team 100.
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.I'd be much more afraid of a robot that lines up, then can immediately shoot 10 in a second. A robot that has to line up, then go 1, 2, shoot 10, doesn't scare me one bit. |
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#11
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Re: 10 Balls. 1 Second. Team 100.
It appears as if there's no reason that, once they've loaded 10 balls into the machine, it can't be cocked and ready to fire.
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#12
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Re: 10 Balls. 1 Second. Team 100.
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While you may be able to dodge them a few times, all it takes is one mistake by you to allow them the split second it takes to align and unleash all the balls. The fact that they can unload balls that quickly makes them a scary team, plain and simple. This doesnt just apply to team 100 (although this is a great bot), it applies to any team who has the ability to fill a trailer that quickly. Just my opinion. I'm sure there will be strategies against robots like this one, but I am just giving credit where it is due to a team who completed a very nice robot with a week or so remaining, and was willing to share their design pre-ship. Kudos to 100. |
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#13
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Re: 10 Balls. 1 Second. Team 100.
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We wanted to do a dumper this year. The downside to dumpers is that they can be slow. And slow is not good in a game where the goals move If you can't fill a trailer fast, they'll get away.Quote:
We can also pick them up from the ground. We'll have to wait and see how long it takes to collect 10 balls in a lunacy match. Our team is betting it will take quite a bit of time. I'm highly doubtful many teams will collect 20+ balls on average. |
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#14
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Wow! Thats crazy good! Good Luck this year!
It looks like you will do well. |
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#15
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Re: 10 Balls. 1 Second. Team 100.
I think your design is absolutely brilliant.
My only question is: Can you chose to only shoot some of the balls you have loaded? It might seem like a dumb question, but there may or may not be a situation where you might not want to shoot all ten balls you have loaded. |
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