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#19
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Re: IYO, whats most important
At the end of the day, these are really the only three that matter:
10 Balls Scored 0 Balls Shot (who cares how many they shoot, so long as they score?) 0 Scoring percentage (Balls Scored/Balls Shot) 0 Human Player Balls scored (this depends on how many balls they are fed) 0 Human Player Balls Shot (depends on how many balls they are fed) 10 Human Player Scoring percentage (you want the human player to score everything they are fed, especially supercells) 10 Balls in own trailer (if they score a lot but are scored on a lot, they are not useful) 0 Speed (if their speed is a problem, it will show in their balls scored and balls-in-own stats) 0 Traction (see comment for speed) 0 Strength (see comment for speed) 5 Autonomous Balls Scored (it might be useful to be able to score in this period, but at the end of the day, its balls scored throughout the match that counts) 5 Empty Cell transported (if they can do it, its handy) 0 Super Cell Scored (covered by HP%) 0 Driving Skill Reliability is important to note because it might predict failures that could be preventable. If a robot has a preventable failure during a match, it might be a good idea to discount the +/- for that match. Last edited by Bongle : 09-02-2009 at 11:32. |
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