Go to Post everybody wants a piece of success! - Taylor [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy > Scouting
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #21   Spotlight this post!  
Unread 11-02-2009, 20:33
gblake's Avatar
gblake gblake is offline
6th Gear Developer; Mentor
AKA: Blake Ross
no team (6th Gear)
Team Role: Mentor
 
Join Date: May 2006
Rookie Year: 2006
Location: Virginia
Posts: 1,939
gblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond repute
Re: IYO, whats most important

Quote:
Originally Posted by Dantvman27 View Post
Rank these following criteria from most important, to least important for field scouting, in your humble opinion


Balls Score
Balls Shot
Scoring percentage (Balls Scored/Balls Shot)
Human Player Balls scored
Human Player Balls Shot
Human Player Scoring percentage
Balls in own trailer
Speed
Traction
Strength
Autonomous Balls Scored
Empty Cell transported
Super Cell Scored
Driving Skill


Feel free to add anything you i might have overlooked. I listed these in no real order
Folks,

Some of the "5th Gear Robotics Simulation" team's visions/goals are the following (stay with me and I will wind up back on topic):
  • Improving the current 5th Gear Match simulator to be more of a robot simulator and to allow you to encode the appropriate characteristics from this thread's original post, into the robot models it uses.
  • Combine that first improvement with user-customized "AI" algorithms that let users encode different driving/scoring/offense/defense styles/strategies/tactics.
  • Combine both of the improvements above with a genetic programming and/or evolving population software "wrapper" around the simulator
The result is a tool that lets you use your opinions about how well your team's robot design (and Human Player abilities) will translate into an actual machine that will accomplish tasks (tasks like avoiding getting pinned, or hanging Rack-N-Roll tubes, or shooting Orbit Balls at a moving target, or...) and then simulate a jillion matches (with/against simulated other robots with simulated abilities you assigned).

At the end of those jillion simulated matches, if you have put in valid assumptions, you will begin to see which designs/strategies (or combinations of designs/strategies in a drafted alliance) are emerging as the ones that can play the game the best (given the assumptions you put into the process). Using genetic programming techniques you can also let designs/strategies evolve away from your original assumptions and see if good ideas emerge from the process.

I promised to finish back on topic - If you were using a simulator to help you turn your opinions into well-founded predictions, at what level of abstraction would you want the simulator to operate? Would you want to feed in parameters like acceleration, speed, and shooting distance/accuracy? or would you want to feed in parameters like # of balls in your own trailer or # of balls successfully shot in autonomous?

In the OP's list, I see multiple levels of abstraction listed, and I'm curious if their is a big preference for operating in the details or at higher levels of abstraction. Operating at the detailed level would probably be more helpful when trying to design a robot; but it is a harder job and requires more work from the users (you).

Blake
PS: Notice that I was careful not to say that a simulator lets you determine the best way to design a robot or play the game. I did try to convey that a decent simulator helps you better understand the implications of your opinions about designs and strategies. The simulator's results will be only as good as the opinions fed into the simulation. Those opinions get replaced with real world physics, with actual human abilties, and other facts, when the rubber hits the road on game day!
__________________
Blake Ross, For emailing me, in the verizon.net domain, I am blake
VRC Team Mentor, FTC volunteer, 5th Gear Developer, Husband, Father, Triangle Fraternity Alumnus (ky 76), U Ky BSEE, Tau Beta Pi, Eta Kappa Nu, Kentucky Colonel
Words/phrases I avoid: basis, mitigate, leveraging, transitioning, impact (instead of affect/effect), facilitate, programmatic, problematic, issue (instead of problem), latency (instead of delay), dependency (instead of prerequisite), connectivity, usage & utilize (instead of use), downed, functionality, functional, power on, descore, alumni (instead of alumnus/alumna), the enterprise, methodology, nomenclature, form factor (instead of size or shape), competency, modality, provided(with), provision(ing), irregardless/irrespective, signage, colorized, pulsating, ideate

Last edited by gblake : 11-02-2009 at 20:40.
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
most important part of your website robot180 Website Design/Showcase 14 30-11-2005 15:58
Most Important Game Aspect of '05 Cyberguy34000 Rules/Strategy 43 15-01-2005 17:39
Most Important Aspect of Game? Jeremy L Rules/Strategy 36 08-04-2004 14:11
most important phase? Jeremy L Rules/Strategy 3 15-01-2003 15:21
WHATS IMPORTANT AT COMPETITION? SpaceOsc Regional Competitions 6 01-04-2002 14:58


All times are GMT -5. The time now is 18:35.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi