Quote:
Originally Posted by BrianT103
Could someone who watched the whole event post their observations.
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I didn't watch the whole thing either, as we still had a robot to build, but I watched probably half a dozen.
1. Robots that are not moving are death. You MUST keep moving. When someone stopped near a HP they'd get filled up with balls. When someone stopped, a robot of the opposite alliance would go and dump their load. I saw a robot not move in autonomous once. That was bad, real bad. You do not want to start 26 points in the hole.
2. Super Cells are important. While a scrimmage is not a regional, the huge point swings that Super Cells provide, are well, huge. I'd bet a snickers bar that at least 75% of qualifying matches during week 1 could've been one with 2 scored super cells (2 Super Cells per alliance seemed pretty typical).
3. HPs have a tendency to miss Super Cells. Perhaps it was the added pressure, but they'd make orbit balls in from across the field and miss Super Cells that were going into a robot right in front of them.
4. Humans score A LOT of the points. It seemed that at least 20 points per alliance were scored in autonomous. It seemed to me that most alliances scored between 30 and 50 points, so Humans are making big contributions. Obviously, this is a scrimmage so robots may not be in tip top shape, but it's something to look out for.
5. There is a tendency to overshoot. I saw a bunch of robots go for an easy score and miss because their power dumper/shooter gave the balls too much "oomph."
6. It's really hard to dump in the middle of the field. It seemed that if a robot was along the edge of the field, it was pretty easy to pin them long enough to score a hopper full. It was not so easy to pin a robot in the middle of the field.